fixing fire system
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@@ -4044,7 +4044,7 @@ TilemapCollider2D:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 996611800}
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m_Enabled: 1
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m_Enabled: 0
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m_Density: 1
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m_Material: {fileID: 0}
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m_IncludeLayers:
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@@ -6095,11 +6095,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 965998752200834250, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
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propertyPath: m_LocalPosition.x
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value: -8.5
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value: -5.5
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objectReference: {fileID: 0}
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- target: {fileID: 965998752200834250, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
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propertyPath: m_LocalPosition.y
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value: 3.5020008
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value: -4.497999
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objectReference: {fileID: 0}
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- target: {fileID: 965998752200834250, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
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propertyPath: m_LocalPosition.z
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