fixing fire system
This commit is contained in:
@@ -120,7 +120,7 @@ AnimatorController:
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+100
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m_PointLightInnerAngle: 360
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m_PointLightOuterRadius: 1
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m_ShapeLightParametricSides: 5
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m_ShapeLightParametricAngleOffset: 0
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m_ShapeLightParametricRadius: 1
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m_ShapeLightFalloffSize: 0.5
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--- !u!212 &593132000161094840
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SpriteRenderer:
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SpriteRenderer:
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m_CastShadows: 0
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m_ReceiveShadows: 0
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@@ -70,15 +152,15 @@ SpriteRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_AutoUVMaxAngle: 89
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m_Sprite: {fileID: 21300000, guid: 401f49f49f3f94c44b2cbb6bc974f321, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Size: {x: 1, y: 1}
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m_Size: {x: 2.64, y: 3.01}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 1
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@@ -115,9 +197,10 @@ Transform:
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m_LocalScale: {x: 0.3, y: 0.3, z: 0.3}
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m_LocalScale: {x: 0.3, y: 0.3, z: 0.3}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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--- !u!50 &2933422370826313773
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Rigidbody2D:
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Rigidbody2D:
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@@ -131,7 +214,7 @@ Rigidbody2D:
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m_Simulated: 1
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m_Simulated: 1
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m_UseFullKinematicContacts: 0
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m_UseFullKinematicContacts: 0
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m_UseAutoMass: 0
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m_UseAutoMass: 0
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m_Mass: 1
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m_Mass: 0.2
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m_LinearDrag: 0
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m_LinearDrag: 0
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m_AngularDrag: 0.05
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m_AngularDrag: 0.05
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m_GravityScale: 0
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m_GravityScale: 0
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@@ -244,7 +244,7 @@ Rigidbody2D:
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m_Simulated: 1
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m_Simulated: 1
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m_UseFullKinematicContacts: 0
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m_UseFullKinematicContacts: 0
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m_UseAutoMass: 0
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m_UseAutoMass: 0
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m_Mass: 0.0001
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m_Mass: 1
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m_LinearDrag: 0
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m_LinearDrag: 0
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m_AngularDrag: 0
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m_AngularDrag: 0
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m_GravityScale: 1
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m_GravityScale: 1
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@@ -573,7 +573,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.307, y: 0.006, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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@@ -4044,7 +4044,7 @@ TilemapCollider2D:
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m_PrefabInstance: {fileID: 0}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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m_IncludeLayers:
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@@ -6095,11 +6095,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
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value: -8.5
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value: -5.5
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propertyPath: m_LocalPosition.y
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propertyPath: m_LocalPosition.z
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propertyPath: m_LocalPosition.z
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@@ -12,11 +12,11 @@ public class Character : MonoBehaviour
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|||||||
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||||||
private Rigidbody2D _body;
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private Rigidbody2D _body;
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||||||
private BoxCollider2D _boxCollider;
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private BoxCollider2D _boxCollider;
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private bool _isOnBridge;
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protected bool _isOnBridge;
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private bool _isOnLadder;
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protected bool _isOnLadder;
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private bool _isFalling;
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protected bool _isFalling;
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private bool _facingRight = true;
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protected bool _facingRight = true;
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protected bool isAllowVertical = true;
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protected bool isAllowVertical = true;
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@@ -1,5 +1,3 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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public class Hammer : MonoBehaviour
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public class Hammer : MonoBehaviour
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@@ -12,10 +10,14 @@ public class Hammer : MonoBehaviour
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||||||
private void OnCollisionEnter2D(Collision2D collision)
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private void OnCollisionEnter2D(Collision2D collision)
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||||||
{
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{
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||||||
var mapElement = collision.collider.GetComponent<MapElement>();
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var mapElement = collision.collider.GetComponent<MapElement>();
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if(mapElement!=null)
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{
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Destroy(gameObject);
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}
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if (mapElement?.ElementSO.ElementType==MapElementType.BreakableWall)
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if (mapElement?.ElementSO.ElementType==MapElementType.BreakableWall)
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||||||
{
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{
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||||||
Destroy(collision.gameObject);
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mapElement.Hit();
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Destroy(gameObject);
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Destroy(gameObject);
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}
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}
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||||||
}
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}
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||||||
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|||||||
@@ -9,9 +9,13 @@ public class MapElement : MonoBehaviour
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|||||||
private float _respawnElementTimer;
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private float _respawnElementTimer;
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||||||
private int _respawnTimeout = 4;
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private int _respawnTimeout = 4;
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||||||
private bool _needRespawn = false;
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private bool _needRespawn = false;
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public void Hit()
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public void Hit()
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||||||
{
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{
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||||||
gameObject.GetComponent<BoxCollider2D>().enabled = false;
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gameObject.GetComponent<BoxCollider2D>().enabled=false;
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||||||
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gameObject.GetComponentInChildren<SpriteRenderer>().enabled = false;
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_respawnElementTimer = _respawnTimeout;
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_needRespawn = true;
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_needRespawn = true;
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||||||
}
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}
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||||||
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||||||
@@ -24,9 +28,9 @@ public class MapElement : MonoBehaviour
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|||||||
{
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{
|
||||||
_respawnElementTimer = _respawnTimeout;
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_respawnElementTimer = _respawnTimeout;
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||||||
gameObject.GetComponent<BoxCollider2D>().enabled = true;
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gameObject.GetComponent<BoxCollider2D>().enabled = true;
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||||||
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gameObject.GetComponentInChildren<SpriteRenderer>().enabled = true;
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||||||
_needRespawn = false;
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_needRespawn = false;
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||||||
}
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}
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||||||
}
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}
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||||||
}
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}
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||||||
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||||||
}
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}
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||||||
@@ -7,13 +7,13 @@ public class Player : Character
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|||||||
[SerializeField]
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[SerializeField]
|
||||||
private GameObject _hammerPrefab;
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private GameObject _hammerPrefab;
|
||||||
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|
||||||
private int _hammerSpeed=10;
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private int _hammerSpeed = 10;
|
||||||
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|
||||||
private int _totalCoins = 0;
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private int _totalCoins = 0;
|
||||||
private bool _hasKey = false;
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private bool _hasKey = false;
|
||||||
public static Player Instance { get; private set; }
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public static Player Instance { get; private set; }
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||||||
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||||||
|
private GameObject _hammer;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@@ -29,7 +29,6 @@ public class Player : Character
|
|||||||
DontDestroyOnLoad(gameObject);
|
DontDestroyOnLoad(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void AddCoin()
|
public void AddCoin()
|
||||||
{
|
{
|
||||||
_totalCoins++;
|
_totalCoins++;
|
||||||
@@ -39,7 +38,7 @@ public class Player : Character
|
|||||||
public void SetKey()
|
public void SetKey()
|
||||||
{
|
{
|
||||||
print($"player have key");
|
print($"player have key");
|
||||||
_hasKey =true;
|
_hasKey = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveKey()
|
public void RemoveKey()
|
||||||
@@ -54,10 +53,14 @@ public class Player : Character
|
|||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(KeyCode.Space))
|
if (Input.GetKeyDown(KeyCode.Space) && !_isFalling)
|
||||||
{
|
{
|
||||||
var hammer = Instantiate(_hammerPrefab, _hammerSpawnPoint.position, _hammerSpawnPoint.rotation);
|
if (_hammer == null)
|
||||||
hammer.GetComponent<Rigidbody2D>().velocity = new Vector2(gameObject.transform.localScale.x * _hammerSpeed,0);
|
{
|
||||||
|
_hammer = Instantiate(_hammerPrefab, _hammerSpawnPoint.position, _hammerSpawnPoint.rotation);
|
||||||
|
_hammer.transform.localScale = new Vector2(_hammer.transform.localScale.x * (_facingRight ? 1 : -1), _hammer.transform.localScale.y);
|
||||||
|
_hammer.GetComponent<Rigidbody2D>().velocity = new Vector2(gameObject.transform.localScale.x * _hammerSpeed, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
base.MoveTo(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
|
base.MoveTo(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
|
||||||
}
|
}
|
||||||
|
|||||||
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|
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceEnd: 3
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ignoreMipmapLimit: 0
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grayScaleToAlpha: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
|
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serializedVersion: 2
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filterMode: 1
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|
aniso: 1
|
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mipBias: 0
|
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|
wrapU: 1
|
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wrapV: 1
|
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wrapW: 1
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lightmap: 0
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compressionQuality: 50
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 400
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteTessellationDetail: -1
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textureType: 8
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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swizzle: 50462976
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cookieLightType: 0
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platformSettings:
|
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Server
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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outline: []
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physicsShape: []
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bones: []
|
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|
spriteID: 5e97eb03825dee720800000000000000
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secondaryTextures: []
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nameFileIdTable: {}
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|
mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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|
assetBundleVariant:
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||||||
Reference in New Issue
Block a user