small fixes
This commit is contained in:
@@ -1527,13 +1527,6 @@ AnimationClip:
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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- time: 0.51666665
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functionName:
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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- time: 0.51666665
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functionName: ThrowHammerObject
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data:
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@@ -1541,3 +1534,10 @@ AnimationClip:
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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- time: 0.51666665
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functionName:
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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@@ -94,7 +94,7 @@ GameObject:
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m_Component:
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- component: {fileID: 7345322822309755345}
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- component: {fileID: 3364452304498334467}
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- component: {fileID: -1797789796822257734}
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- component: {fileID: 1775695730761962784}
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m_Layer: 3
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m_Name: BreakableTile
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m_TagString: Untagged
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@@ -116,7 +116,7 @@ Transform:
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m_Children:
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- {fileID: 7515349249133635430}
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m_Father: {fileID: 0}
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m_RootOrder: 6
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!61 &3364452304498334467
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BoxCollider2D:
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@@ -163,7 +163,7 @@ BoxCollider2D:
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serializedVersion: 2
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m_Size: {x: 1, y: 1}
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m_EdgeRadius: 0
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--- !u!114 &-1797789796822257734
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--- !u!114 &1775695730761962784
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -172,7 +172,7 @@ MonoBehaviour:
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m_GameObject: {fileID: 8175732239415438715}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: edf40d39eadb17a4ebb0368b3ac5399a, type: 3}
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m_Script: {fileID: 11500000, guid: c718ee77619077344be4784233d84940, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_elementSO: {fileID: 11400000, guid: da0ec95da6f0526499978941b1631c3e, type: 2}
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@@ -106,7 +106,7 @@ GameObject:
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m_Component:
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- component: {fileID: 8722232351462507904}
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m_Layer: 0
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m_Name: bone_1
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m_Name: Torso
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -230,7 +230,7 @@ Transform:
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- {fileID: 6530722701964707747}
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- {fileID: 4870077556839958209}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!50 &1716637651858965058
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Rigidbody2D:
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@@ -256,7 +256,7 @@ Rigidbody2D:
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serializedVersion: 2
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m_Bits: 0
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m_Interpolate: 0
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m_SleepingMode: 1
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m_SleepingMode: 0
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m_CollisionDetection: 0
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m_Constraints: 4
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--- !u!114 &1693252312754102175
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@@ -514,7 +514,8 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children:
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- {fileID: 2012902680}
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m_Father: {fileID: 1173618893}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -3108,7 +3109,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 852eca26194d18e4fac550283d37f0a1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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animator: {fileID: 1627236053}
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_animator: {fileID: 0}
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MovementSpeed: 2
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_mapLayer:
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serializedVersion: 2
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@@ -4252,7 +4253,6 @@ Transform:
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- {fileID: 350695915}
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- {fileID: 1314998801}
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- {fileID: 1409424113}
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- {fileID: 2012902680}
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- {fileID: 1322461127}
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- {fileID: 996611801}
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m_Father: {fileID: 0}
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@@ -5387,11 +5387,6 @@ Transform:
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m_CorrespondingSourceObject: {fileID: 965998752200834250, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
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m_PrefabInstance: {fileID: 5855359588613562702}
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m_PrefabAsset: {fileID: 0}
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--- !u!95 &1627236053 stripped
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Animator:
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m_CorrespondingSourceObject: {fileID: 2957004661200399871, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
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m_PrefabInstance: {fileID: 5855359588613562702}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1744467215
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GameObject:
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m_ObjectHideFlags: 0
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@@ -5760,7 +5755,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2012902679}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -5773,7 +5768,7 @@ Transform:
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- {fileID: 1782147597}
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- {fileID: 838187539}
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- {fileID: 1261849835}
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m_Father: {fileID: 1173618893}
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m_Father: {fileID: 350695915}
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m_RootOrder: -1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &2068228311
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@@ -0,0 +1,68 @@
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using UnityEngine;
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public class BreakableWall : MapElement
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{
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private float _respawnElementTimer;
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private int _respawnTimeout = 4;
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private bool _needRespawn = false;
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private bool _characterInRange = false;
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private BoxCollider2D _boxCollider;
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private SpriteRenderer _spriteRenderer;
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private void Start()
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{
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_boxCollider=GetComponent<BoxCollider2D>();
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_spriteRenderer= GetComponentInChildren<SpriteRenderer>();
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}
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public override void Hit()
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{
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_boxCollider.isTrigger=true;
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_spriteRenderer.enabled = false;
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_respawnElementTimer = _respawnTimeout;
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_needRespawn = true;
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}
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private void Update()
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{
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if (_needRespawn)
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{
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_respawnElementTimer -= Time.deltaTime;
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if (_respawnElementTimer <= 0)
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{
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_respawnElementTimer = _respawnTimeout;
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if(_characterInRange)
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{
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print("Character is dead");
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}
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_boxCollider.isTrigger = false;
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_spriteRenderer.enabled = true;
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_needRespawn = false;
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}
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}
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}
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private void OnTriggerEnter2D(Collider2D collider)
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{
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var character = collider.GetComponent<Character>();
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if (character)
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{
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_characterInRange = true;
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}
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}
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private void OnTriggerExit2D(Collider2D collider)
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{
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var character = collider.GetComponent<Character>();
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if (character)
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{
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_characterInRange = false;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c718ee77619077344be4784233d84940
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,4 @@
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public interface IMapElement
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{
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void Hit();
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b86c6d8ca1e490043a8947dc9f2339a3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,72 +1,12 @@
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using UnityEngine;
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public class MapElement : MonoBehaviour
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public class MapElement : MonoBehaviour, IMapElement
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{
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[SerializeField]
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private MapElementSO _elementSO;
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public MapElementSO ElementSO => _elementSO;
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private float _respawnElementTimer;
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private int _respawnTimeout = 4;
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private bool _needRespawn = false;
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private bool _characterInRange = false;
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private BoxCollider2D _boxCollider;
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private SpriteRenderer _spriteRenderer;
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private void Start()
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public virtual void Hit()
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{
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_boxCollider=GetComponent<BoxCollider2D>();
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_spriteRenderer= GetComponentInChildren<SpriteRenderer>();
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}
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public void Hit()
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{
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_boxCollider.isTrigger=true;
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_spriteRenderer.enabled = false;
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_respawnElementTimer = _respawnTimeout;
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_needRespawn = true;
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}
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private void Update()
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{
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if (_needRespawn)
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{
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_respawnElementTimer -= Time.deltaTime;
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if (_respawnElementTimer <= 0)
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{
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_respawnElementTimer = _respawnTimeout;
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if(_characterInRange)
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{
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print("Character is dead");
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}
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_boxCollider.isTrigger = false;
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_spriteRenderer.enabled = true;
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_needRespawn = false;
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}
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}
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}
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private void OnTriggerEnter2D(Collider2D collider)
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{
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var character = collider.GetComponent<Character>();
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if (character)
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{
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_characterInRange = true;
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}
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}
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private void OnTriggerExit2D(Collider2D other)
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{
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var character = GetComponent<Collider>().GetComponent<Character>();
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if (character)
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{
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_characterInRange = false;
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}
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}
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}
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@@ -76,10 +76,7 @@ public class Player : Character
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_animator.SetTrigger("Body_ThrowHammer");
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}
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}
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if (Input.GetAxisRaw("Horizontal") != 0 || Input.GetAxisRaw("Vertical") != 0)
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{
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base.MoveTo(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
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}
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base.MoveTo(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
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}
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public void ThrowHammerObject()
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Block a user