small fixes

This commit is contained in:
2023-06-29 13:24:21 +03:00
parent 7510e69eb8
commit e8b52c1062
10 changed files with 116 additions and 90 deletions
+2 -62
View File
@@ -1,72 +1,12 @@
using UnityEngine;
public class MapElement : MonoBehaviour
public class MapElement : MonoBehaviour, IMapElement
{
[SerializeField]
private MapElementSO _elementSO;
public MapElementSO ElementSO => _elementSO;
private float _respawnElementTimer;
private int _respawnTimeout = 4;
private bool _needRespawn = false;
private bool _characterInRange = false;
private BoxCollider2D _boxCollider;
private SpriteRenderer _spriteRenderer;
private void Start()
public virtual void Hit()
{
_boxCollider=GetComponent<BoxCollider2D>();
_spriteRenderer= GetComponentInChildren<SpriteRenderer>();
}
public void Hit()
{
_boxCollider.isTrigger=true;
_spriteRenderer.enabled = false;
_respawnElementTimer = _respawnTimeout;
_needRespawn = true;
}
private void Update()
{
if (_needRespawn)
{
_respawnElementTimer -= Time.deltaTime;
if (_respawnElementTimer <= 0)
{
_respawnElementTimer = _respawnTimeout;
if(_characterInRange)
{
print("Character is dead");
}
_boxCollider.isTrigger = false;
_spriteRenderer.enabled = true;
_needRespawn = false;
}
}
}
private void OnTriggerEnter2D(Collider2D collider)
{
var character = collider.GetComponent<Character>();
if (character)
{
_characterInRange = true;
}
}
private void OnTriggerExit2D(Collider2D other)
{
var character = GetComponent<Collider>().GetComponent<Character>();
if (character)
{
_characterInRange = false;
}
}
}