add brix Explosion
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@@ -7,9 +7,8 @@ public abstract class Character : MonoBehaviour
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[SerializeField]
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private float MovementSpeed = 1.5f;
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[SerializeField]
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private LayerMask _mapLayer;
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private LayerMask _mapLayer;
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private Rigidbody2D _body;
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private BoxCollider2D _boxCollider;
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@@ -10,6 +10,9 @@ public class BreakableWall : MapElement
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private BoxCollider2D _boxCollider;
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private SpriteRenderer _spriteRenderer;
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[SerializeField]
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private GameObject _hitParticles;
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private void Start()
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{
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_boxCollider=GetComponent<BoxCollider2D>();
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@@ -20,7 +23,9 @@ public class BreakableWall : MapElement
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{
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_boxCollider.isTrigger=true;
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_spriteRenderer.enabled = false;
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Instantiate(_hitParticles, transform.position, Quaternion.identity);
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_respawnElementTimer = _respawnTimeout;
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_needRespawn = true;
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}
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