player walk animation

This commit is contained in:
2023-06-29 14:51:46 +03:00
parent e8b52c1062
commit bdb4bfd3c3
4 changed files with 68 additions and 11 deletions
+54 -8
View File
@@ -10,7 +10,8 @@ AnimatorState:
m_Name: Body_Walk
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_Transitions:
- {fileID: -8367213247690784434}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@@ -26,6 +27,28 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-8367213247690784434
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -7806160175022390470}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.6666666
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-7806160175022390470
AnimatorState:
serializedVersion: 6
@@ -145,7 +168,7 @@ AnimatorStateMachine:
m_Position: {x: 490, y: 220, z: 0}
- serializedVersion: 1
m_State: {fileID: 5948011480812328800}
m_Position: {x: 600, y: 330, z: 0}
m_Position: {x: 500, y: 340, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions:
- {fileID: 1280296965867937551}
@@ -154,7 +177,7 @@ AnimatorStateMachine:
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 370, y: 340, z: 0}
m_AnyStatePosition: {x: 160, y: 400, z: 0}
m_EntryPosition: {x: 90, y: 280, z: 0}
m_ExitPosition: {x: 420, y: 420, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
@@ -186,7 +209,7 @@ AnimatorStateMachine:
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 8401539318113215908}
--- !u!1101 &-132344648499256047
--- !u!1101 &-1748833627154361040
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
@@ -195,10 +218,10 @@ AnimatorStateTransition:
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 0}
m_DstState: {fileID: 8401539318113215908}
m_Solo: 0
m_Mute: 0
m_IsExit: 1
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
@@ -307,6 +330,28 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 0
--- !u!1101 &5736247422353724224
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -7806160175022390470}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.6666666
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &5948011480812328800
AnimatorState:
serializedVersion: 6
@@ -318,7 +363,7 @@ AnimatorState:
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -132344648499256047}
- {fileID: 5736247422353724224}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@@ -395,7 +440,8 @@ AnimatorState:
m_Name: Legs_Walk
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_Transitions:
- {fileID: -1748833627154361040}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
+4 -3
View File
@@ -1,6 +1,6 @@
using UnityEngine;
public class Character : MonoBehaviour
public abstract class Character : MonoBehaviour
{
[SerializeField]
protected Animator _animator;
@@ -65,7 +65,7 @@ public class Character : MonoBehaviour
FlipCharacter();
}
//animator.SetBool("Walk", h_movement != 0);
SetWalkingAnimation(h_movement != 0);
_isOnLadder = mapElement == MapElementType.Ladder || GetMapElement(Vector2.up) == MapElementType.Ladder;
if (_isOnLadder)
@@ -105,6 +105,7 @@ public class Character : MonoBehaviour
return MapElementType.Empty;
}
protected abstract void SetWalkingAnimation(bool isWalking);
private void FixedUpdate()
{
@@ -119,7 +120,7 @@ public class Character : MonoBehaviour
if (_isFalling)
{
_body.velocity = new Vector2(0, _body.velocity.y);
//animator.SetBool("Walk", false);
SetWalkingAnimation(false);
if (GetMapElement(Vector2.down)==MapElementType.Ladder)
{
+4
View File
@@ -2,6 +2,10 @@ using UnityEngine;
public class EnemyAI : Character
{
protected override void SetWalkingAnimation(bool isWalking)
{
}
private void Update()
{
float horizontal = 0;
+6
View File
@@ -87,4 +87,10 @@ public class Player : Character
_hammer.transform.localScale = new Vector2(_hammer.transform.localScale.x * (_facingRight ? 1 : -1), _hammer.transform.localScale.y);
_hammer.GetComponent<Rigidbody2D>().velocity = new Vector2(gameObject.transform.localScale.x * _hammerSpeed, 0);
}
protected override void SetWalkingAnimation(bool isWalking)
{
_animator.SetBool("Legs_Walk",isWalking);
_animator.SetBool("Body_Walk", isWalking);
}
}