- Added base initialization call in PlayerController.
- Changed player reference in EnemyAI to be serialized for better inspector visibility.
- Ensured characters are initialized upon spawning in EnemySpawner.
- Removed obsolete EnemyAI and Chest scripts to streamline codebase.
- Added KeyChest script for key collection functionality.
- Introduced new meta files for better organization and tracking.
- Created launch configuration for Unity debugging.
- Implemented PlayerController.cs to manage player movement and actions.
- Created PlayerState.cs to track player lives, coins, and key status.
- Added CameraFollow.cs for smooth camera movement following the player.
- Developed Character.cs as an abstract class for character behavior.
- Introduced Enums.cs for defining TreasureType and MapElementType.
- Added IDoor interface for door interactions.
- Created InputActions.cs for handling player input actions.
- Implemented MainMenu.cs for basic menu functionality including play and exit options.
Add an architecture migration plan for the Gnome's Bounty Unity project, detailing the purpose, goals, current context, constraints, architecture issues, high-level migration phases, and a detailed task backlog for the coding model.
- Removed obsolete scripts: Chest, BreakableWall, Door, DoorInteract, and UiManager.
- Moved Chest and BreakableWall scripts to EnvironmentObjects folder.
- Introduced HammerThrower class to manage hammer throwing mechanics.
- Updated PlayerController to utilize new InputManager and HammerThrower.
- Refactored PlayerState to manage player state and item collection.
- Enhanced UI management in UiManager to reflect player item collection.
- Updated EnemyAI to remove unused movement logic.
- Adjusted KeyChest to interact with PlayerState instead of Player.
- Cleaned up code and improved event handling for item collection.