Files
vova 7579175d24 Refactor and reorganize scripts for improved structure and functionality
- Removed obsolete scripts: Chest, BreakableWall, Door, DoorInteract, and UiManager.
- Moved Chest and BreakableWall scripts to EnvironmentObjects folder.
- Introduced HammerThrower class to manage hammer throwing mechanics.
- Updated PlayerController to utilize new InputManager and HammerThrower.
- Refactored PlayerState to manage player state and item collection.
- Enhanced UI management in UiManager to reflect player item collection.
- Updated EnemyAI to remove unused movement logic.
- Adjusted KeyChest to interact with PlayerState instead of Player.
- Cleaned up code and improved event handling for item collection.
2026-06-05 14:33:20 +03:00

30 lines
654 B
C#

using System;
using UnityEngine;
public class PlayerState : MonoBehaviour
{
public int Lives = 3;
public int TotalCoins { get; private set; }
public bool HasKey { get; private set; }
public event EventHandler<TreasureType> OnPlayerTakeItem;
public void AddCoin()
{
TotalCoins++;
OnPlayerTakeItem?.Invoke(this, TreasureType.Coin);
Debug.Log($"Player has {TotalCoins} coins");
}
public void SetKey()
{
HasKey = true;
OnPlayerTakeItem?.Invoke(this, TreasureType.Key);
Debug.Log("Player has key");
}
public void RemoveKey()
{
HasKey = false;
}
}