308 lines
11 KiB
C#
308 lines
11 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.7.0
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// from Assets/Scripts/InputActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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public partial class @InputActions: IInputActionCollection2, IDisposable
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{
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public InputActionAsset asset { get; }
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public @InputActions()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""InputActions"",
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""maps"": [
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{
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""name"": ""Player"",
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""id"": ""a9631db6-afdf-47e4-a8a3-d63ab06f361c"",
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""actions"": [
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{
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""name"": ""Movement"",
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""type"": ""Value"",
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""id"": ""bc1a3c6a-5454-4e22-a4c4-e507bd5ef719"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""Fire"",
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""type"": ""Button"",
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""id"": ""15426cef-f42f-45e2-96a3-be5ccf4f7c77"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": ""2D Vector"",
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""id"": ""ec20865d-29b5-4923-a398-026e3b6a452a"",
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""path"": ""2DVector"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""ec9e58f5-3e87-4b8e-98a0-d6f57dee5a62"",
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""path"": ""<Keyboard>/upArrow"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""down"",
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""id"": ""6833e932-d60c-49ad-84eb-2f63e3847d53"",
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""path"": ""<Keyboard>/downArrow"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""left"",
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""id"": ""aee692a9-6d5f-4fea-b555-8dc6c147efbd"",
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""path"": ""<Keyboard>/leftArrow"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""right"",
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""id"": ""ba2ffdd7-4da3-4b20-9b49-14448c0a8a15"",
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""path"": ""<Keyboard>/rightArrow"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""2D Vector"",
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""id"": ""2bc3f525-a5a8-4d0f-a679-5b0d8dcff168"",
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""path"": ""2DVector"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""a7ed1fe9-4819-4055-840d-284172ef0cba"",
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""path"": ""<Gamepad>/leftStick/up"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""down"",
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""id"": ""f1b7a29e-55b7-4a22-b2db-fceee993e456"",
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""path"": ""<Gamepad>/leftStick/down"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""left"",
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""id"": ""e1be144e-9344-47d0-ad6a-4160bb893bcb"",
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""path"": ""<Gamepad>/leftStick/left"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""right"",
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""id"": ""150c31e4-d3d8-4d14-9f07-3185561a86ba"",
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""path"": ""<Gamepad>/leftStick/right"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""0b8928e8-bac0-49e9-b1bf-c272e35f6f52"",
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""path"": ""<Keyboard>/space"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Fire"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""14e658e7-227f-47f6-94ad-fc988b635cb1"",
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""path"": ""<Gamepad>/buttonSouth"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Fire"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": []
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}");
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// Player
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m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
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m_Player_Movement = m_Player.FindAction("Movement", throwIfNotFound: true);
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m_Player_Fire = m_Player.FindAction("Fire", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// Player
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private readonly InputActionMap m_Player;
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private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
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private readonly InputAction m_Player_Movement;
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private readonly InputAction m_Player_Fire;
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public struct PlayerActions
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{
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private @InputActions m_Wrapper;
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public PlayerActions(@InputActions wrapper) { m_Wrapper = wrapper; }
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public InputAction @Movement => m_Wrapper.m_Player_Movement;
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public InputAction @Fire => m_Wrapper.m_Player_Fire;
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public InputActionMap Get() { return m_Wrapper.m_Player; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
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public void AddCallbacks(IPlayerActions instance)
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{
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if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
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m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
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@Movement.started += instance.OnMovement;
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@Movement.performed += instance.OnMovement;
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@Movement.canceled += instance.OnMovement;
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@Fire.started += instance.OnFire;
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@Fire.performed += instance.OnFire;
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@Fire.canceled += instance.OnFire;
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}
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private void UnregisterCallbacks(IPlayerActions instance)
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{
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@Movement.started -= instance.OnMovement;
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@Movement.performed -= instance.OnMovement;
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@Movement.canceled -= instance.OnMovement;
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@Fire.started -= instance.OnFire;
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@Fire.performed -= instance.OnFire;
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@Fire.canceled -= instance.OnFire;
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}
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public void RemoveCallbacks(IPlayerActions instance)
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{
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if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
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UnregisterCallbacks(instance);
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}
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public void SetCallbacks(IPlayerActions instance)
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{
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foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
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UnregisterCallbacks(item);
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m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
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AddCallbacks(instance);
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}
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}
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public PlayerActions @Player => new PlayerActions(this);
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public interface IPlayerActions
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{
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void OnMovement(InputAction.CallbackContext context);
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void OnFire(InputAction.CallbackContext context);
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}
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}
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