39e4e51866
- Implemented PlayerController.cs to manage player movement and actions. - Created PlayerState.cs to track player lives, coins, and key status. - Added CameraFollow.cs for smooth camera movement following the player. - Developed Character.cs as an abstract class for character behavior. - Introduced Enums.cs for defining TreasureType and MapElementType. - Added IDoor interface for door interactions. - Created InputActions.cs for handling player input actions. - Implemented MainMenu.cs for basic menu functionality including play and exit options.
2 lines
139 B
C#
2 lines
139 B
C#
public enum TreasureType { Coin, Key }
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public enum MapElementType {Empty,Wall,Ladder,Bridge,BreakableWall,Water,BreakableWall_disabled } |