7579175d24
- Removed obsolete scripts: Chest, BreakableWall, Door, DoorInteract, and UiManager. - Moved Chest and BreakableWall scripts to EnvironmentObjects folder. - Introduced HammerThrower class to manage hammer throwing mechanics. - Updated PlayerController to utilize new InputManager and HammerThrower. - Refactored PlayerState to manage player state and item collection. - Enhanced UI management in UiManager to reflect player item collection. - Updated EnemyAI to remove unused movement logic. - Adjusted KeyChest to interact with PlayerState instead of Player. - Cleaned up code and improved event handling for item collection.
18 lines
369 B
C#
18 lines
369 B
C#
using Assets.Scripts;
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using UnityEngine;
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public class Door : MonoBehaviour,IDoor
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{
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[SerializeField]
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private Sprite _openDoor;
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public void OpenDoor()
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{
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//PlayOpenAnimation
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GetComponentInChildren<SpriteRenderer>().sprite= _openDoor;
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//Disable box collider
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gameObject.GetComponent<BoxCollider2D>().enabled=false;
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}
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}
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