Files
Gnome-s-Bounty/Assets/Scripts/EnemyAI.cs
T

77 lines
2.5 KiB
C#

using UnityEngine;
public class EnemyAI : Character
{
protected override void OnDeath()
{
}
protected override void SetClimbingAnimation(bool isClimbing)
{
}
protected override void SetWalkingAnimation(bool isWalking)
{
}
private void Update()
{
float horizontal = 0;
float vertical = 0;
Vector2 directionToPlayer = Player.Instance.transform.position - transform.position;
directionToPlayer.Normalize(); // Нормализуем вектор, чтобы скорость была постоянной
// Преследуем игрока только по горизонтали, если враг не на лестнице
if (!_isOnLadder)
{
horizontal = directionToPlayer.x;
}
else
{
// Вычисляем направление движения к игроку по вертикали, если враг на лестнице
float verticalDistance = Player.Instance.transform.position.y - transform.position.y;
float verticalDirection = Mathf.Sign(verticalDistance);
vertical = verticalDirection;
}
if (!isAllowVertical)
{
float verticalDistance = Player.Instance.transform.position.y - transform.position.y;
float verticalDirection = Mathf.Sign(verticalDistance);
vertical = verticalDirection;
}
float horizontalDistance = Player.Instance.transform.position.x - transform.position.x;
float horizontalDirection = Mathf.Sign(horizontalDistance);
horizontal = horizontalDirection;
//if (Player.Instance.transform.position.x - transform.position.x < -0.05f && isAllowLeft &&!_isOnLadder)
//{
// horizontal = -1;
//}
//else if (Player.Instance.transform.position.x - transform.position.x > 0.05f && isAllowRight && !_isOnLadder)
//{
// horizontal = 1;
//}
//else if (Mathf.Abs(Player.Instance.transform.position.y - transform.position.y) > 0.05f && isAllowVertical)
//{
// var deltaY = Player.Instance.transform.position.y - transform.position.y;
// vertical = deltaY > 0 ? 1 : -1;
//}
if (Input.GetKey(KeyCode.F))
{ horizontal = -1; }
if (Input.GetKey(KeyCode.H))
{ horizontal = 1; }
if (Input.GetKey(KeyCode.T))
{ vertical = 1; }
if (Input.GetKey(KeyCode.G))
{ vertical = -1; }
base.MoveTo(horizontal, vertical);
}
}