ad6388f330
- Added base initialization call in PlayerController. - Changed player reference in EnemyAI to be serialized for better inspector visibility. - Ensured characters are initialized upon spawning in EnemySpawner. - Removed obsolete EnemyAI and Chest scripts to streamline codebase. - Added KeyChest script for key collection functionality. - Introduced new meta files for better organization and tracking. - Created launch configuration for Unity debugging.
4 lines
70 B
XML
4 lines
70 B
XML
<Solution>
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<Project Path="Assembly-CSharp.csproj" />
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</Solution>
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