ad6388f330
- Added base initialization call in PlayerController. - Changed player reference in EnemyAI to be serialized for better inspector visibility. - Ensured characters are initialized upon spawning in EnemySpawner. - Removed obsolete EnemyAI and Chest scripts to streamline codebase. - Added KeyChest script for key collection functionality. - Introduced new meta files for better organization and tracking. - Created launch configuration for Unity debugging.
14 lines
426 B
JSON
14 lines
426 B
JSON
{
|
|
// Use IntelliSense to learn about possible attributes.
|
|
// Hover to view descriptions of existing attributes.
|
|
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
|
"version": "0.2.0",
|
|
"configurations": [
|
|
{
|
|
"name": "Unity Debugger",
|
|
"type": "vstuc",
|
|
"request": "attach",
|
|
"projectPath": "${workspaceFolder}"
|
|
}
|
|
]
|
|
} |