Files
Gnome-s-Bounty/Assets/Scripts/EnemyAI.cs
T
2023-07-26 15:52:50 +00:00

62 lines
1.6 KiB
C#

using UnityEditor.Experimental.GraphView;
using UnityEngine;
public class EnemyAI : Character
{
protected override void OnDeath()
{
}
protected override void SetClimbingAnimation(bool isClimbing)
{
}
protected override void SetWalkingAnimation(bool isWalking)
{
}
private void Update()
{
float horizontal = 0;
float vertical = 0;
Vector2 directionToPlayer = Player.Instance.transform.position - transform.position;
directionToPlayer.Normalize();
float verticalDistance = Player.Instance.transform.position.y - transform.position.y;
if (Mathf.Abs(Player.Instance.transform.position.y - transform.position.y) < 0.1f)
{
horizontal = directionToPlayer.x;
}
else if (verticalDistance>0 && isCanClimbUp && isAllowVertical)
{
vertical =VerticalMove(verticalDistance);
}
else if (verticalDistance<0 && isAllowVertical)
{
vertical =VerticalMove(verticalDistance);
}
else
{
horizontal = directionToPlayer.x;
}
if (Input.GetKey(KeyCode.F))
{ horizontal = -1; }
if (Input.GetKey(KeyCode.H))
{ horizontal = 1; }
if (Input.GetKey(KeyCode.T))
{ vertical = 1; }
if (Input.GetKey(KeyCode.G))
{ vertical = -1; }
base.MoveTo(horizontal, vertical);
}
private float VerticalMove(float verticalDistance)
{
float verticalDirection = Mathf.Sign(verticalDistance);
return verticalDirection;
}
}