Files
Gnome-s-Bounty/Assets/Scripts/Player.cs
T
2023-06-25 13:13:42 +03:00

37 lines
590 B
C#

using UnityEngine;
public class Player : Character
{
private int _totalCoins = 0;
private bool _hasKey = false;
public void AddCoin()
{
_totalCoins++;
print($"player have {_totalCoins} coins");
}
public void SetKey()
{
print($"player have key");
_hasKey =true;
}
public void RemoveKey()
{
_hasKey = false;
}
public bool IsHasKey()
{
return _hasKey;
}
private void Update()
{
base.MoveTo(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
}
}