Create enemy

This commit is contained in:
2023-06-25 13:13:42 +03:00
parent 0c76ebe124
commit e972ae1d8c
5 changed files with 254 additions and 19 deletions
+220 -8
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View File
@@ -25,37 +25,37 @@ public class Character : MonoBehaviour
}
private void Update()
protected void MoveTo(float inputHorizontal,float inputVertical)
{
float inputVertical = 0;
var groundCheck = Physics2D.BoxCast(_boxCollider.bounds.center, _boxCollider.bounds.size, 0f, Vector2.down, .1f, groundLayer);
float h_movement=0;
float v_movement=0;
if (groundCheck || _isOnLadder)
{
_isFall = false;
float inputHorizontal = Input.GetAxisRaw("Horizontal");
if (inputHorizontal > 0 && !_facingRight)
h_movement=inputHorizontal ;
if (h_movement > 0 && !_facingRight)
{
FlipCharacter();
}
if (inputHorizontal < 0 && _facingRight)
if (h_movement < 0 && _facingRight)
{
FlipCharacter();
}
animator.SetBool("Walk", inputHorizontal != 0);
animator.SetBool("Walk", h_movement != 0);
if (IsLadder(Vector2.down))
{
_isOnLadder = true;
inputVertical = Input.GetAxisRaw("Vertical");
v_movement=inputVertical;
if (inputVertical > 0)
if (v_movement > 0)
{
if (!IsLadder(Vector2.up))
{
inputVertical = 0;
v_movement = 0;
}
}
}
@@ -63,7 +63,7 @@ public class Character : MonoBehaviour
{
_isOnLadder = false;
}
_body.velocity = new Vector2(inputHorizontal * MovementSpeed, inputVertical * MovementSpeed);
_body.velocity = new Vector2(h_movement * MovementSpeed, v_movement * MovementSpeed);
}
else
{
+7
View File
@@ -0,0 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyAI :Character
{
}
+11
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@@ -28,4 +28,9 @@ public class Player : Character
{
return _hasKey;
}
private void Update()
{
base.MoveTo(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
}
}