Create enemy
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+11
-11
@@ -25,37 +25,37 @@ public class Character : MonoBehaviour
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}
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private void Update()
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protected void MoveTo(float inputHorizontal,float inputVertical)
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{
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float inputVertical = 0;
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var groundCheck = Physics2D.BoxCast(_boxCollider.bounds.center, _boxCollider.bounds.size, 0f, Vector2.down, .1f, groundLayer);
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float h_movement=0;
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float v_movement=0;
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if (groundCheck || _isOnLadder)
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{
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_isFall = false;
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float inputHorizontal = Input.GetAxisRaw("Horizontal");
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if (inputHorizontal > 0 && !_facingRight)
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h_movement=inputHorizontal ;
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if (h_movement > 0 && !_facingRight)
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{
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FlipCharacter();
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}
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if (inputHorizontal < 0 && _facingRight)
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if (h_movement < 0 && _facingRight)
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{
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FlipCharacter();
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}
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animator.SetBool("Walk", inputHorizontal != 0);
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animator.SetBool("Walk", h_movement != 0);
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if (IsLadder(Vector2.down))
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{
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_isOnLadder = true;
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inputVertical = Input.GetAxisRaw("Vertical");
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v_movement=inputVertical;
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if (inputVertical > 0)
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if (v_movement > 0)
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{
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if (!IsLadder(Vector2.up))
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{
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inputVertical = 0;
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v_movement = 0;
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}
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}
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}
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@@ -63,7 +63,7 @@ public class Character : MonoBehaviour
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{
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_isOnLadder = false;
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}
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_body.velocity = new Vector2(inputHorizontal * MovementSpeed, inputVertical * MovementSpeed);
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_body.velocity = new Vector2(h_movement * MovementSpeed, v_movement * MovementSpeed);
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}
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else
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{
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@@ -0,0 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemyAI :Character
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{
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}
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@@ -28,4 +28,9 @@ public class Player : Character
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{
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return _hasKey;
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}
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private void Update()
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{
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base.MoveTo(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
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}
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}
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Block a user