14 lines
278 B
C#
14 lines
278 B
C#
using UnityEngine;
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public class MapElement : MonoBehaviour, IMapElement
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{
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[SerializeField]
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private MapElementSO _elementSO;
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public MapElementSO ElementSO => _elementSO;
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public bool IsEnabled { get; set; } = true;
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public virtual void Hit()
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{
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}
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} |