fixed bug with road collider,

added some city environment, just for fun
This commit is contained in:
2023-12-10 23:30:35 +02:00
parent 777b5a99fc
commit 05bf8484f5
6 changed files with 2679 additions and 43 deletions
+17 -18
View File
@@ -35,8 +35,6 @@ public class CameraSystem : MonoBehaviour
private float _moveSpeed = 25f;
[SerializeField]
private int _edgeScrollSize = 20;
private bool _dragPanMoveActive = false;
private bool _dragRotateMoveActive = false;
[SerializeField]
private float _dragPanSpeed = 2f;
[SerializeField]
@@ -55,7 +53,7 @@ public class CameraSystem : MonoBehaviour
private void Start()
{
transform.position = Player.Instance.transform.position;
}
}
private void Update()
{
@@ -77,6 +75,11 @@ public class CameraSystem : MonoBehaviour
{
HandleCameraZoom_MoveY(zoomAmount);
}
if (_useEdgeScrolling)
{
EdgeScrollingMovement();
}
//HandleCameraZoom_MoveY();
//HandleCameraZoom_FOV();
//HandleCameraZoom_MoveForward();
@@ -133,15 +136,6 @@ public class CameraSystem : MonoBehaviour
private void HandleCameraMovement(Vector2 inputDir)
{
if (_useEdgeScrolling)
{
inputDir = EdgeScrollingMovement(inputDir);
}
if (_useMouseDrag)
{
inputDir = MousePanMovement(inputDir);
}
Vector3 moveDir = transform.forward * inputDir.y + transform.right * inputDir.x;
transform.position += moveDir * _moveSpeed * Time.deltaTime;
}
@@ -167,13 +161,18 @@ public class CameraSystem : MonoBehaviour
return inputDir;
}
private Vector3 EdgeScrollingMovement(Vector3 inputDir)
private void EdgeScrollingMovement()
{
if (Input.mousePosition.x < _edgeScrollSize) inputDir.x = -1f;
if (Input.mousePosition.y < _edgeScrollSize) inputDir.z = -1f;
if (Input.mousePosition.x > Screen.width - _edgeScrollSize) inputDir.x = 1f;
if (Input.mousePosition.y > Screen.height - _edgeScrollSize) inputDir.z = 1f;
return inputDir;
Vector3 inputDir = Vector3.zero;
var mousePosition = Mouse.current.position.ReadValue();
if (mousePosition.x < _edgeScrollSize) inputDir.x = -1f;
if (mousePosition.y < _edgeScrollSize) inputDir.y = -1f;
if (mousePosition.x > Screen.width - _edgeScrollSize) inputDir.x = 1f;
if (mousePosition.y > Screen.height - _edgeScrollSize) inputDir.y = 1f;
Vector3 moveDir = transform.forward * inputDir.y + transform.right * inputDir.x;
transform.position += moveDir * _moveSpeed * Time.deltaTime;
}
private void OnCameraRotate(InputAction.CallbackContext context)
+10 -4
View File
@@ -12,6 +12,11 @@ public class InGameMouseHandler : MonoBehaviour
[SerializeField]
private WaypointVisual _waypointVisual;
[SerializeField]
private Camera _camera;
private Ray _ray;
public static event EventHandler<OnSelectedObjectChangedEventArgs> OnSelectedObjectChanged;
private BaseInteractableObject _selectedObject;
@@ -27,7 +32,7 @@ public class InGameMouseHandler : MonoBehaviour
InputManager.Instance.PlayerAction.PointClick.performed += ClickToMove;
}
private void ClickToMove(UnityEngine.InputSystem.InputAction.CallbackContext context)
private void ClickToMove(InputAction.CallbackContext context)
{
if (!EventSystem.current.IsPointerOverGameObject())
{
@@ -39,8 +44,9 @@ public class InGameMouseHandler : MonoBehaviour
}
else
{
if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out RaycastHit hit, 100f, _walkableLayerMask))
if (Physics.Raycast(_ray, out RaycastHit hit, 100f, _walkableLayerMask))
{
print($"hit point {hit.point} collider pos {hit.collider.transform.position}");
_waypointVisual.SetWaypoint(hit.point);
Player.Instance.AddTask(new PlayerTasks(Tasks.Move, _waypointVisual));
}
@@ -50,13 +56,13 @@ public class InGameMouseHandler : MonoBehaviour
void Update()
{
var ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());
_ray = _camera.ScreenPointToRay(Mouse.current.position.ReadValue());
if(EventSystem.current.IsPointerOverGameObject())
{
return;
}
//hide rounded menu
if (Physics.Raycast(ray, out var mouseRaycastHit, 100f, _selectableLayerMask))
if (Physics.Raycast(_ray, out var mouseRaycastHit, 100f, _selectableLayerMask))
{
mouseRaycastHit.transform.TryGetComponent(out _selectedObject);
if (_selectedObject != null)
@@ -144,7 +144,7 @@ public partial class @InputActions: IInputActionCollection2, IDisposable
""id"": ""9e79ba5a-a365-470f-bd83-9f70fcf1ac4e"",
""path"": ""OneModifier"",
""interactions"": """",
""processors"": """",
""processors"": ""InvertVector2"",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
@@ -122,7 +122,7 @@
"id": "9e79ba5a-a365-470f-bd83-9f70fcf1ac4e",
"path": "OneModifier",
"interactions": "",
"processors": "",
"processors": "InvertVector2",
"groups": "",
"action": "Move",
"isComposite": true,