Player can select job position now

This commit is contained in:
2023-04-30 16:45:05 +03:00
parent 18c8ba0f8c
commit 0dfd80cf16
14 changed files with 97 additions and 31 deletions
+11 -6
View File
@@ -1,9 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
@@ -30,7 +27,9 @@ public class JobSelectorUI : MonoBehaviour
private List<JobsListSO> _jobs;
private JobTabUITemplate _selectedTab;
public void ShowJobSelectionDialog(string title, Action onCancel, Action onConfirm)
private JobItemUITemplate _selectedItem;
public void ShowJobSelectionDialog(string title, Action onCancel, Action<JobInfoSO> onConfirm)
{
UIManager.Instance.Freeze();
@@ -57,7 +56,7 @@ public class JobSelectorUI : MonoBehaviour
});
_btnOk.onClick.AddListener(() =>
{
onConfirm?.Invoke();
onConfirm?.Invoke(_selectedItem.Item);
Hide();
});
}
@@ -78,7 +77,7 @@ public class JobSelectorUI : MonoBehaviour
{
var itemUI = Instantiate(_jobItemUItemplate, _itemsContainer);
itemUI.gameObject.SetActive(true);
itemUI.GetComponent<JobItemUITemplate>().SetItem((job));
itemUI.GetComponent<JobItemUITemplate>().SetItem(this,job);
}
print($"selected {button.JobListItem.name}");
}
@@ -88,6 +87,12 @@ public class JobSelectorUI : MonoBehaviour
print($"exit {button.JobListItem.name}");
}
public void OnItemSelected(JobItemUITemplate button)
{
print($"selected job {button.Item.name}");
_selectedItem = button;
}
private void CloseDialog()
{
UIManager.Instance.Unfreeze();