refactor interact system
interact only after PopupItemMenu button clicked
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@@ -1,14 +1,13 @@
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using System;
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using System.Collections;
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public class Bed : BaseInteractableObject
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{
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public override void Interact(Player player)
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protected override void InteractAction()
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{
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base.Interact(player);
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_player.SetPlayerAnimation(AnimationStates.Sitting, OnAnimationFinished);
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}
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private void OnAnimationFinished()
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{
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UIManager.Instance.ShowTimeSliderDialog("Go to sleep", "Sleep until", OnCancel, OnConfirm);
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