refactor interact system
interact only after PopupItemMenu button clicked
This commit is contained in:
@@ -7,6 +7,7 @@ public enum PlayerStates { Awake, Sleeping, Eating,Working }
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public enum StatsId { Money, RentAccount, Food, Energy, BankAccount, Job, }
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public enum Tasks { Move, Interact, Rotate };
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public enum TaskStatus { Waiting, InProgress, Complete };
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public enum InteractionStatus { Complete, WaitForChoose, InProgress, FarFromPlayer };
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public enum AnimationStates
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{
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[EnumMember(Value = "Idle")]
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@@ -1,5 +1,6 @@
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using UnityEngine;
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using static UnityEditor.Experimental.GraphView.GraphView;
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using System;
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using System.Collections;
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using UnityEngine;
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public class BaseInteractableObject : MonoBehaviour
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{
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@@ -7,15 +8,39 @@ public class BaseInteractableObject : MonoBehaviour
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public Transform _interactionPoint;
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[SerializeField]
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public PopupItemMenu _radialMenuPrefab;
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protected Player _player;
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public virtual void Interact(Player player)
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private InteractionStatus _currentStatus=InteractionStatus.Complete;
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public InteractionStatus Interact(Player player)
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{
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_player=player;
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if (_currentStatus == InteractionStatus.Complete)
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{
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UIManager.Instance.ShowItemsMenu(PopupMenuCallback);
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_currentStatus = InteractionStatus.WaitForChoose;
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}
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else if(_currentStatus!=InteractionStatus.WaitForChoose)
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{
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if (_player.IsPathComplete(_interactionPoint.position))
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{
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InteractAction();
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_currentStatus = InteractionStatus.Complete;
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}
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else
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{
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_currentStatus = InteractionStatus.FarFromPlayer;
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}
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}
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return _currentStatus;
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}
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public void SpawnMenu()
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private void PopupMenuCallback()
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{
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UIManager.Instance.ShowItemsMenu();
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_currentStatus = InteractionStatus.InProgress;
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}
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protected virtual void InteractAction()
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{
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}
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}
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@@ -1,14 +1,13 @@
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using System;
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using System.Collections;
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public class Bed : BaseInteractableObject
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{
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public override void Interact(Player player)
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protected override void InteractAction()
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{
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base.Interact(player);
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_player.SetPlayerAnimation(AnimationStates.Sitting, OnAnimationFinished);
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}
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private void OnAnimationFinished()
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{
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UIManager.Instance.ShowTimeSliderDialog("Go to sleep", "Sleep until", OnCancel, OnConfirm);
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@@ -11,16 +11,15 @@ public class CashierDesk : BaseInteractableObject
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private List<JobInfoSO> _jobsInfoList;
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private JobInfoSO _playerJob;
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public override void Interact(Player player)
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protected override void InteractAction()
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{
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base.Interact(player);
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if (player.IsHoldContainerItem())
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if (_player.IsHoldContainerItem())
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{
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BuyItems();
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}
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else
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{
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_playerJob = _jobsInfoList.Where(x => x.JobPosition == player.JobPosition).FirstOrDefault();
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_playerJob = _jobsInfoList.Where(x => x.JobPosition == _player.JobPosition).FirstOrDefault();
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print($"playerJob is {_playerJob}");
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if (_playerJob != null)
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{
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@@ -31,7 +30,7 @@ public class CashierDesk : BaseInteractableObject
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{
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print("You don't work here");
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}
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}
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}
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}
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private void BuyItems()
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@@ -14,11 +14,11 @@ public class Door : BaseInteractableObject
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print($"Player came from to {_scene}");
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Player.Instance.SetPosition(_interactionPoint.position);
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}
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}
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public override void Interact(Player player)
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{
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base.Interact(player);
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protected override void InteractAction()
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{
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if (!string.IsNullOrEmpty(_exitName))
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{
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PlayerPrefs.SetString("lastExitName", _exitName.ToLower());
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@@ -12,12 +12,11 @@ public class Fridge : BaseInteractableObject
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private List<FoodItemSO> _foodObjects = new List<FoodItemSO>();
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public override void Interact(Player player)
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{
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base.Interact(player);
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if (player.IsHoldContainerItem())
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protected override void InteractAction()
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{
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if (_player.IsHoldContainerItem())
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{
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var playerContainer = player.GetContainerItem();
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var playerContainer = _player.GetContainerItem();
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if (!playerContainer.IsSalebleItems())
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{
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if (_foodObjects.Count + playerContainer.GetItems().Count <= _containerSO.MaxCapacity)
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@@ -27,7 +26,7 @@ public class Fridge : BaseInteractableObject
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_foodObjects.Add(item);
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}
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player.ClearContainerItem();
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_player.ClearContainerItem();
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Debug.Log($"Fridge have {_foodObjects.Count} pices of food");
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}
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else
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@@ -39,7 +38,7 @@ public class Fridge : BaseInteractableObject
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//Eat menu
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if (_foodObjects.Count > 0)
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{
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var hunger = player.Stats[StatsId.Food].MaxValue - player.Stats[StatsId.Food].Value;
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var hunger = _player.Stats[StatsId.Food].MaxValue - _player.Stats[StatsId.Food].Value;
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var eatingItems = _foodObjects.Count < (hunger / 10) ? _foodObjects.Count : (hunger / 10);
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StartCoroutine(EatRoutine(eatingItems));
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_foodObjects.RemoveRange(0, (int)eatingItems);
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@@ -7,9 +7,8 @@ public class OfficeTable : BaseInteractableObject
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[SerializeField]
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private JobsListSO _jobPositionsSO;
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public override void Interact(Player player)
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protected override void InteractAction()
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{
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base.Interact(player);
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UIManager.Instance.ShowJobSelectionDialog("Job agency", null, OnConfirm);
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}
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@@ -7,10 +7,9 @@ public class ShopingContainer : BaseInteractableObject
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[SerializeField]
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//private ItemActionsUI _actionsMenu;
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public override void Interact(Player player)
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protected override void InteractAction()
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{
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base.Interact(player);
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if (!player.IsHoldContainerItem())
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if (!_player.IsHoldContainerItem())
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{
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var transform = Instantiate(_containerSO.prefab, _interactionPoint);
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var containerItem = transform.GetComponent<ContainerItem>();
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@@ -19,9 +18,7 @@ public class ShopingContainer : BaseInteractableObject
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Debug.LogError("Container Item is null");
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return;
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}
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player.SetContainerItem(containerItem);
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_player.SetContainerItem(containerItem);
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}
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}
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}
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@@ -6,16 +6,14 @@ public class StoreContainer : BaseInteractableObject
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[SerializeField]
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private SellableItemSO _sellableItemSO;
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public override void Interact(Player player)
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protected override void InteractAction()
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{
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base.Interact(player);
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if (player.IsHoldContainerItem())
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if (_player.IsHoldContainerItem())
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{
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var clone = Instantiate(_sellableItemSO);
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var container = player.GetContainerItem();
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var container = _player.GetContainerItem();
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container.AddItem(clone);
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}
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}
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}
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@@ -24,7 +24,7 @@ public class Player : MonoBehaviour
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public Dictionary<StatsId, Stat> Stats;
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public JobPositions JobPosition { get; set; }
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public EducationSkill Education { get; set; }
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public EducationSkill Education { get; set; }
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private readonly Queue<PlayerTasks> _tasks = new Queue<PlayerTasks>();
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private PlayerTasks _currentTask;
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@@ -56,10 +56,10 @@ public class Player : MonoBehaviour
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TimeManager.Instance.OnMinuteChanged += UpdateStatsByClock;
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_animator.applyRootMotion = true;
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_navAgent.updatePosition = false;
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_currentActing = PlayerStates.Awake;
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}
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private void OnDestroy()
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@@ -105,18 +105,21 @@ public class Player : MonoBehaviour
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_currentTask.UpdateStatus(MoveToPoint());
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break;
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case Tasks.Interact:
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// Show interaction menu
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_currentTask.TagretObject.SpawnMenu();
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_currentTask = null;
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//if (IsPathComplete(_currentTask.TagretObject._interactionPoint.position))
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// _currentTask.UpdateStatus(InteractWithObject(_currentTask.TagretObject));
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//else
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//{
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// AddTask(new PlayerTasks(Tasks.Move, _currentTask.TagretObject));
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// AddTask(new PlayerTasks(Tasks.Rotate, _currentTask.TagretObject));
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// AddTask(_currentTask);
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// _currentTask = null;
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//}
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var result = _currentTask.TagretObject.Interact(this);
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switch (result)
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{
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case InteractionStatus.FarFromPlayer:
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AddTask(new PlayerTasks(Tasks.Move, _currentTask.TagretObject));
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AddTask(new PlayerTasks(Tasks.Rotate, _currentTask.TagretObject));
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AddTask(_currentTask);
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_currentTask = null;
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break;
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case InteractionStatus.Complete:
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_currentTask.UpdateStatus(TaskStatus.Complete);
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break;
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default:
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break;
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}
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break;
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}
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}
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@@ -137,7 +140,7 @@ public class Player : MonoBehaviour
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return IsPathComplete(_navAgent.destination) ? TaskStatus.Complete : TaskStatus.InProgress;
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}
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private bool IsPathComplete(Vector3 destination)
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public bool IsPathComplete(Vector3 destination)
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{
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var dest = new Vector3(destination.x, 0, destination.z);
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var pos = new Vector3(_navAgent.transform.position.x, 0, _navAgent.transform.position.z);
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@@ -174,11 +177,11 @@ public class Player : MonoBehaviour
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return Mathf.Abs(Quaternion.Dot(q1, q2)) >= 1 - precision;
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}
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private TaskStatus InteractWithObject(BaseInteractableObject interactableObject)
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{
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interactableObject.Interact(this);
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return TaskStatus.Complete;
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}
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//private TaskStatus InteractWithObject(BaseInteractableObject interactableObject)
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//{
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// interactableObject.Interact(this);
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// return TaskStatus.Complete;
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//}
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public void SetPlayerAnimation(AnimationStates newState, Action onAnimationFinish)
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{
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@@ -1,3 +1,5 @@
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using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -6,10 +8,27 @@ public class PopupItemMenu : MonoBehaviour
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[SerializeField]
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private Button _popupMenuItemButtonPrefab;
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public void ShowButtons()
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public void ShowButtons(Action menuButtonClick)
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{
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var button=Instantiate(_popupMenuItemButtonPrefab) as Button;
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button.transform.SetParent(transform,false);
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button.transform.localPosition = new Vector3(0, 100f, 0);
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button.onClick.AddListener(() =>
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{
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menuButtonClick?.Invoke();
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Hide();
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CloseDialog();
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});
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}
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private void CloseDialog()
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{
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UIManager.Instance.Unfreeze();
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Destroy(this);
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}
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private void Hide()
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{
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gameObject.SetActive(false);
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}
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}
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@@ -40,12 +40,12 @@ public class UIManager : MonoBehaviour
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jobSelector.ShowJobSelectionDialog(title, onCancel, onConfirm);
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}
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public void ShowItemsMenu()
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public void ShowItemsMenu(Action itemsMenuCallback)
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{
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var popupMenu = Instantiate(_itemPopupMenuPrefab) as PopupItemMenu;
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popupMenu.transform.transform.SetParent(transform, false);
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popupMenu.transform.position = Input.mousePosition;
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popupMenu.ShowButtons();
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popupMenu.ShowButtons(itemsMenuCallback);
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}
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public void Freeze()
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