Files
SimUL/Assets/Scripts/UIElements/PopupItemMenu.cs
T
Vova 1774ab5b18 refactor interact system
interact only after PopupItemMenu button clicked
2023-11-16 16:11:39 +02:00

35 lines
780 B
C#

using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class PopupItemMenu : MonoBehaviour
{
[SerializeField]
private Button _popupMenuItemButtonPrefab;
public void ShowButtons(Action menuButtonClick)
{
var button=Instantiate(_popupMenuItemButtonPrefab) as Button;
button.transform.SetParent(transform,false);
button.transform.localPosition = new Vector3(0, 100f, 0);
button.onClick.AddListener(() =>
{
menuButtonClick?.Invoke();
Hide();
CloseDialog();
});
}
private void CloseDialog()
{
UIManager.Instance.Unfreeze();
Destroy(this);
}
private void Hide()
{
gameObject.SetActive(false);
}
}