add new input mouse system
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@@ -10,13 +10,13 @@ public class SelectedVisual : MonoBehaviour
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private void Start()
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{
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MouseInputManager.OnSelectedObjectChanged += Mouse_OnSelectedObjectChanged;
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InGameMouseHandler.OnSelectedObjectChanged += Mouse_OnSelectedObjectChanged;
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print($"{_selectedObject.name} is subscribed to OnSelectedObjectChanged");
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}
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private void OnDestroy()
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{
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MouseInputManager.OnSelectedObjectChanged -= Mouse_OnSelectedObjectChanged;
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InGameMouseHandler.OnSelectedObjectChanged -= Mouse_OnSelectedObjectChanged;
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print($"{_selectedObject.name} is Unsubscribed to OnSelectedObjectChanged");
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}
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