added new prefabs, added scene load manager
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@@ -6,8 +6,11 @@ public class CameraSystem : MonoBehaviour
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[SerializeField]
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private CinemachineVirtualCamera _camera;
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private const float _rotateSpeed = 300f;
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void Update()
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private void Start()
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{
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//_camera.LookAt = Player.Instance.transform;
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//_camera.Follow= Player.Instance.transform;
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//_camera.m_Follow.transform.localPosition=new Vector3(0,9,-4);
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}
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}
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