added new prefabs, added scene load manager

This commit is contained in:
2023-03-05 23:46:07 +02:00
parent 471fc5df93
commit 2227fb18b5
46 changed files with 6729 additions and 8873 deletions
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[SerializeField]
private CinemachineVirtualCamera _camera;
private const float _rotateSpeed = 300f;
void Update()
private void Start()
{
//_camera.LookAt = Player.Instance.transform;
//_camera.Follow= Player.Instance.transform;
//_camera.m_Follow.transform.localPosition=new Vector3(0,9,-4);
}
}
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return;
}
Instance = this;
DontDestroyOnLoad(gameObject);
}
private void Start()
{
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnManager : MonoBehaviour
{
public static SpawnManager Instance { get; private set; }
public GameObject DefaultPlayer;
private Transform defaultPoint;
private Vector3 spawnLocation;
private bool setPoint;
private void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
Destroy(gameObject);
}
private void SetSpawn(Vector3 spawn)
{
spawnLocation = spawn;
setPoint = true;
}
private void OnLevelWasLoaded(int level)
{
print(spawnLocation);
if(level>1)
{
var temp = GameObject.Find("SpawnHere").transform;
DefaultPlayer.transform.position = temp.position;
//Instantiate(DefaultPlayer, temp.position, Quaternion.identity);
//DefaultPlayer.SetActive(true);
}
if(level==1)
{
if (!setPoint)
{
print("no default location set");
SpawnAtStart();
}
else
SpawnAtSetLocation();
}
}
private void SpawnAtSetLocation()
{
print("Spawn at set location");
//Instantiate(DefaultPlayer, spawnLocation, Quaternion.identity);
DefaultPlayer.transform.position = spawnLocation;
setPoint = false;
}
private void SpawnAtStart()
{
defaultPoint = GameObject.Find("DefaultPoint").transform;
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//Instantiate(DefaultPlayer, defaultPoint.position, Quaternion.identity);
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Startup : MonoBehaviour
{
// Start is called before the first frame update
private void Start()
{
SceneManager.LoadScene(1);
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View File
@@ -4,6 +4,7 @@
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View File
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@@ -51,6 +58,16 @@
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View File
@@ -1,6 +1,6 @@
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View File
@@ -6,6 +6,9 @@ EditorBuildSettings:
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