Options Dialog refactor for more generic

This commit is contained in:
Vova
2023-12-18 21:22:43 +02:00
parent 554c147a69
commit 2399e99c68
42 changed files with 778 additions and 199 deletions
@@ -0,0 +1,39 @@
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class DialogTabUITemplate : MonoBehaviour, IPointerEnterHandler,IPointerClickHandler, IPointerExitHandler
{
[SerializeField]
private TextMeshProUGUI _description;
[SerializeField]
private Image _icon;
public DialogCategorySO DialogOption=> _dialogOption;
private DialogCategorySO _dialogOption;
private DialogOptionsUI _parent;
public void SetItem(DialogOptionsUI parent, DialogCategorySO dialogOption)
{
_dialogOption = dialogOption;
_parent = parent;
_icon.sprite = _dialogOption.Icon;
}
public void OnPointerClick(PointerEventData eventData)
{
_parent.OnTabSelected(this);
}
public void OnPointerEnter(PointerEventData eventData)
{
_parent.OnTabEnter(this);
}
public void OnPointerExit(PointerEventData eventData)
{
_parent.OnTabExit(this);
}
}