Added sitting animation
This commit is contained in:
@@ -1,25 +1,16 @@
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerTasks
|
||||
public class PlayerTasks
|
||||
{
|
||||
public Tasks Task { get; private set; }
|
||||
public Vector3 Position { get; private set; }
|
||||
public BaseInteractableObject Interactable { get; private set; }
|
||||
public BaseInteractableObject TagretObject { get; private set; }
|
||||
public TaskStatus Status { get; private set; }
|
||||
|
||||
public PlayerTasks(Tasks task, Vector3 position)
|
||||
public PlayerTasks(Tasks task, BaseInteractableObject gameObject)
|
||||
{
|
||||
Task = task;
|
||||
Position = position;
|
||||
Status = TaskStatus.Waiting;
|
||||
}
|
||||
public PlayerTasks(Tasks task, BaseInteractableObject interactable)
|
||||
{
|
||||
Task = task;
|
||||
Interactable = interactable;
|
||||
TagretObject = gameObject;
|
||||
Status = TaskStatus.Waiting;
|
||||
}
|
||||
|
||||
public void UpdateStatus(TaskStatus status)
|
||||
{
|
||||
Status = status;
|
||||
|
||||
Reference in New Issue
Block a user