added new animations
This commit is contained in:
@@ -1,5 +1,30 @@
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@@ -40,6 +65,7 @@ AnimatorState:
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@@ -64,7 +90,7 @@ AnimatorStateTransition:
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m_Name:
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- m_ConditionMode: 1
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--- !u!91 &9100000
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@@ -89,7 +141,7 @@ AnimatorController:
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m_Name: FemaleAnimation
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m_AnimatorParameters:
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- m_Name: Move
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- m_Name: Walk
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@@ -107,12 +159,24 @@ AnimatorController:
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- m_Name: velY
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@@ -126,6 +190,33 @@ AnimatorController:
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--- !u!1107 &1164638207660949332
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@@ -144,6 +235,15 @@ AnimatorStateMachine:
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@@ -179,12 +279,37 @@ BlendTree:
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m_BlendParameterY: velY
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@@ -194,7 +319,7 @@ AnimatorStateTransition:
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m_Name:
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- m_ConditionMode: 2
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@@ -202,9 +327,9 @@ AnimatorStateTransition:
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@@ -260,6 +385,32 @@ AnimatorStateTransition:
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|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 0
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
|
||||
@@ -38,7 +38,7 @@ RenderSettings:
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 705507994}
|
||||
m_IndirectSpecularColor: {r: 0.18260047, g: 0.22831158, b: 0.30717418, a: 1}
|
||||
m_IndirectSpecularColor: {r: 0.1826001, g: 0.22831085, b: 0.30717328, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
@@ -1006,10 +1006,10 @@ GameObject:
|
||||
- component: {fileID: 871823189}
|
||||
- component: {fileID: 871823188}
|
||||
- component: {fileID: 871823187}
|
||||
- component: {fileID: 871823186}
|
||||
- component: {fileID: 871823185}
|
||||
- component: {fileID: 871823190}
|
||||
- component: {fileID: 871823191}
|
||||
- component: {fileID: 871823192}
|
||||
m_Layer: 0
|
||||
m_Name: Player
|
||||
m_TagString: Player
|
||||
@@ -1037,29 +1037,6 @@ Animator:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorStateOnDisable: 0
|
||||
--- !u!136 &871823186
|
||||
CapsuleCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 871823183}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Radius: 0.3
|
||||
m_Height: 1.7
|
||||
m_Direction: 1
|
||||
m_Center: {x: 0, y: 0.6, z: 0}
|
||||
--- !u!54 &871823187
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -1155,6 +1132,32 @@ MonoBehaviour:
|
||||
_navAgent: {fileID: 871823190}
|
||||
_animator: {fileID: 1476341268}
|
||||
allowMovement: 1
|
||||
--- !u!143 &871823192
|
||||
CharacterController:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 871823183}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Height: 2
|
||||
m_Radius: 0.5
|
||||
m_SlopeLimit: 45
|
||||
m_StepOffset: 0.3
|
||||
m_SkinWidth: 0.08
|
||||
m_MinMoveDistance: 0.001
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!1001 &890616016
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -7876,7 +7879,7 @@ Animator:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1476341266}
|
||||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 0}
|
||||
m_Avatar: {fileID: 9000000, guid: c7aee9fe903ac4249bb0cb2b84bfa76b, type: 2}
|
||||
m_Controller: {fileID: 9100000, guid: 6abd17ae3669e8d448186fd24a2aadb7, type: 2}
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
|
||||
@@ -4,7 +4,7 @@ public class BaseInteractableObject : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
public Transform _playerArrivePoint;
|
||||
public virtual void Interact()
|
||||
public virtual void Interact(Player player)
|
||||
{
|
||||
Debug.Log("Interact with some object");
|
||||
}
|
||||
|
||||
@@ -3,8 +3,9 @@ using UnityEngine;
|
||||
|
||||
public class Bed : BaseInteractableObject
|
||||
{
|
||||
public override void Interact()
|
||||
public override void Interact(Player player)
|
||||
{
|
||||
Debug.Log("Interact with bed");
|
||||
player.SetPlayerState(ActionStates.Sitting);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ using UnityEngine;
|
||||
|
||||
public class Fridge : BaseInteractableObject
|
||||
{
|
||||
public override void Interact()
|
||||
public override void Interact(Player player)
|
||||
{
|
||||
Debug.Log("Interact with Fridge");
|
||||
}
|
||||
|
||||
+51
-19
@@ -6,11 +6,11 @@ using UnityEngine.AI;
|
||||
|
||||
public enum Tasks { Move, Interact };
|
||||
public enum TaskStatus { Waiting, InProgress, Complete };
|
||||
|
||||
public enum ActionStates { Idle, Walking, Sleeping, Sitting };
|
||||
public class Player : MonoBehaviour
|
||||
{
|
||||
public event EventHandler<OnPlayerMovesEventArgs> OnPlayerMoves;
|
||||
private enum States { Idle, Walking, Sleeping };
|
||||
|
||||
|
||||
public static Player Instance { get; private set; }
|
||||
|
||||
@@ -20,7 +20,7 @@ public class Player : MonoBehaviour
|
||||
public Animator _animator;
|
||||
|
||||
public bool allowMovement = true;
|
||||
private States _state;
|
||||
private ActionStates _currentState;
|
||||
private Vector3 _groundDeltaPosition;
|
||||
|
||||
public Dictionary<StatsId, Stat> PlayerStats;
|
||||
@@ -29,6 +29,12 @@ public class Player : MonoBehaviour
|
||||
private readonly Queue<PlayerTasks> _tasks = new Queue<PlayerTasks>();
|
||||
private PlayerTasks _currentTask;
|
||||
|
||||
private const string FALL_DOWN = "Fall";
|
||||
private const string SIT_DOWN = "SitDown";
|
||||
private const string STAND_UP = "StandUp";
|
||||
private const string WALK = "Walk";
|
||||
private const string WALK_VELOCITY = "WalkVelocity";
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance != null)
|
||||
@@ -71,9 +77,10 @@ public class Player : MonoBehaviour
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
private TaskStatus MoveToPoint()
|
||||
{
|
||||
var worldDeltaPosition = _navAgent.nextPosition - transform.position;
|
||||
@@ -82,12 +89,12 @@ public class Player : MonoBehaviour
|
||||
|
||||
Vector2 velocity = (Time.deltaTime > 1e-5f) ? _groundDeltaPosition / Time.deltaTime : Vector2.zero;
|
||||
var shouldMove = velocity.magnitude > 0.025f && _navAgent.remainingDistance > _navAgent.radius;
|
||||
if (_state != States.Sleeping)
|
||||
if (_currentState != ActionStates.Sleeping)
|
||||
{
|
||||
_state = shouldMove ? States.Walking : States.Idle;
|
||||
_currentState = shouldMove ? ActionStates.Walking : ActionStates.Idle;
|
||||
|
||||
_animator.SetBool("Move", shouldMove);
|
||||
_animator.SetFloat("velY", velocity.y);
|
||||
SetPlayerState(ActionStates.Walking);
|
||||
_animator.SetFloat(WALK_VELOCITY, velocity.y);
|
||||
}
|
||||
|
||||
return pathComplete() ? TaskStatus.Complete : TaskStatus.InProgress;
|
||||
@@ -99,6 +106,7 @@ public class Player : MonoBehaviour
|
||||
{
|
||||
if (!_navAgent.hasPath || _navAgent.velocity.sqrMagnitude == 0f)
|
||||
{
|
||||
SetPlayerState(ActionStates.Idle);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -108,10 +116,34 @@ public class Player : MonoBehaviour
|
||||
|
||||
private TaskStatus InteractWithObject(BaseInteractableObject interactableObject)
|
||||
{
|
||||
interactableObject.Interact();
|
||||
interactableObject.Interact(this);
|
||||
return TaskStatus.Complete;
|
||||
}
|
||||
|
||||
public void SetPlayerState(ActionStates newState)
|
||||
{
|
||||
switch (newState)
|
||||
{
|
||||
case ActionStates.Idle:
|
||||
_animator.SetBool(WALK, false);
|
||||
break;
|
||||
case ActionStates.Walking when _currentState == ActionStates.Sitting:
|
||||
_animator.SetBool(SIT_DOWN, false);
|
||||
_animator.SetBool(SIT_DOWN, true);
|
||||
_animator.SetBool(WALK, true);
|
||||
break;
|
||||
case ActionStates.Walking:
|
||||
_animator.SetBool(WALK, true);
|
||||
break;
|
||||
case ActionStates.Sleeping:
|
||||
break;
|
||||
break;
|
||||
case ActionStates.Sitting:
|
||||
break;
|
||||
}
|
||||
_currentState = newState;
|
||||
}
|
||||
|
||||
private void OnAnimatorMove()
|
||||
{
|
||||
transform.position = _navAgent.nextPosition;
|
||||
@@ -125,27 +157,27 @@ public class Player : MonoBehaviour
|
||||
public void UpdatePlayerState()
|
||||
{
|
||||
PlayerStats[StatsId.Food].deduct(0.034m); // 48 hours it's 100, 100/2880=~0.034 per minute
|
||||
switch (_state)
|
||||
switch (_currentState)
|
||||
{
|
||||
case States.Idle:
|
||||
case States.Walking:
|
||||
case ActionStates.Idle:
|
||||
case ActionStates.Walking:
|
||||
PlayerStats[StatsId.Energy].deduct(0.1m); // 24 hours it's 100, 100/1440=~0.096 per minute
|
||||
break;
|
||||
case States.Sleeping:
|
||||
case ActionStates.Sleeping:
|
||||
PlayerStats[StatsId.Energy].increase(1m);
|
||||
break;
|
||||
}
|
||||
if (PlayerStats[StatsId.Energy].Value <= 10 && _state != States.Sleeping)
|
||||
if (PlayerStats[StatsId.Energy].Value <= 10 && _currentState != ActionStates.Sleeping)
|
||||
{
|
||||
_state = States.Sleeping;
|
||||
_currentState = ActionStates.Sleeping;
|
||||
allowMovement = false;
|
||||
_animator.SetBool("Fall", true);
|
||||
_animator.SetBool(FALL_DOWN, true);
|
||||
}
|
||||
if (PlayerStats[StatsId.Energy].Value >= 100 && _state == States.Sleeping)
|
||||
if (PlayerStats[StatsId.Energy].Value >= 100 && _currentState == ActionStates.Sleeping)
|
||||
{
|
||||
_state = States.Idle;
|
||||
_currentState = ActionStates.Idle;
|
||||
allowMovement = true;
|
||||
_animator.SetBool("Fall", false);
|
||||
_animator.SetBool(FALL_DOWN, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user