changes in male and female animations
This commit is contained in:
+130
-4
@@ -1,5 +1,31 @@
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@@ -84,7 +136,7 @@ AnimatorController:
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@@ -193,7 +245,7 @@ AnimatorStateMachine:
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m_PrefabAsset: {fileID: 0}
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@@ -1,5 +1,6 @@
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using System.Runtime.Serialization;
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public enum CharacterSex {Female, Male }
|
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public enum JobPositions { Unemployed, Cashier, Clerk, ManagerAssistaint, Manager };
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public enum EducationSkill { NotEducated, School, HightSchool, University };
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public enum PlayerStates { Awake, Sleeping, Eating, Working }
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@@ -9,9 +10,9 @@ public enum TaskStatus { Waiting, InProgress, Complete };
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public enum InteractionStatus { None, Complete, WaitForChoose, InProgress, FarFromPlayer };
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public enum AnimationStates
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{
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[EnumMember(Value = "Idle")]
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[EnumMember(Value = "{0}_Idle")]
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Idle,
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[EnumMember(Value = "Move")]
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[EnumMember(Value = "{0}_Move")]
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Walking,
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[EnumMember(Value = "Sleeping")]
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Sleeping,
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private readonly Queue<PlayerTasks> _tasks = new Queue<PlayerTasks>();
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private PlayerTasks _currentTask;
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private CharacterDescriptor _characterDescriptor;
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private Action _OnAnimationFinish;
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private AnimationStates _currentAnimation;
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private CharacterSex _characterSex;
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protected void IntCharacter()
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{
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_animator = GetComponentInChildren<Animator>();
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_characterDescriptor = GetComponentInChildren<CharacterDescriptor>();
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_characterSex = _characterDescriptor.Sex;
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SetPlayerAnimation(AnimationStates.Idle);
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}
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private void Update()
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{
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return;
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}
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_animator.Play(PlayerHelper.GetEnumMemberValue(newState));
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var stringStatte=PlayerHelper.GetEnumMemberValue(newState);
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stringStatte= string.Format(stringStatte,_characterSex.ToString());
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_animator.Play(stringStatte);
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_currentAnimation = newState;
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}
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@@ -1,8 +1,10 @@
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using UnityEngine;
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using UnityEngine.AI;
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public class RootMotion : MonoBehaviour
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public class CharacterDescriptor : MonoBehaviour
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{
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[SerializeField]
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public CharacterSex Sex;
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private NavMeshAgent _navMeshAgent;
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private void Start()
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Reference in New Issue
Block a user