changes in male and female animations
This commit is contained in:
+130
-4
@@ -1,5 +1,31 @@
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--- !u!1102 &-5542289426518418851
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--- !u!1102 &-5542289426518418851
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@@ -7,7 +33,7 @@ AnimatorState:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Move
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m_Name: Female_Move
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@@ -26,6 +52,32 @@ AnimatorState:
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m_CycleOffsetParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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m_TimeParameter:
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--- !u!1102 &-5489904746185164798
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Male_Move
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_Motion: {fileID: 5872040244387452054}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &-5486930935274134635
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--- !u!1102 &-5486930935274134635
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AnimatorState:
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serializedVersion: 6
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serializedVersion: 6
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@@ -46,7 +98,7 @@ AnimatorState:
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_Tag:
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m_Tag:
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m_SpeedParameter:
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m_SpeedParameter:
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m_MirrorParameter:
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m_MirrorParameter:
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@@ -84,7 +136,7 @@ AnimatorController:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: FemaleAnimation
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m_Name: CharacterAnimation
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serializedVersion: 5
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serializedVersion: 5
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m_AnimatorParameters:
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m_AnimatorParameters:
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- m_Name: Walk
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- m_Name: Walk
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@@ -193,7 +245,7 @@ AnimatorStateMachine:
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m_ChildStates:
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- serializedVersion: 1
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m_Position: {x: 40, y: 320, z: 0}
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@@ -209,6 +261,15 @@ AnimatorStateMachine:
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@@ -258,6 +319,71 @@ BlendTree:
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m_Script: {fileID: 11500000, guid: cf9ddd6d77ff9a7479edaeb2c8ae1078, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
--- !u!1 &1861131928
|
--- !u!1 &1861131928
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Runtime.Serialization;
|
using System.Runtime.Serialization;
|
||||||
|
|
||||||
|
public enum CharacterSex {Female, Male }
|
||||||
public enum JobPositions { Unemployed, Cashier, Clerk, ManagerAssistaint, Manager };
|
public enum JobPositions { Unemployed, Cashier, Clerk, ManagerAssistaint, Manager };
|
||||||
public enum EducationSkill { NotEducated, School, HightSchool, University };
|
public enum EducationSkill { NotEducated, School, HightSchool, University };
|
||||||
public enum PlayerStates { Awake, Sleeping, Eating, Working }
|
public enum PlayerStates { Awake, Sleeping, Eating, Working }
|
||||||
@@ -9,9 +10,9 @@ public enum TaskStatus { Waiting, InProgress, Complete };
|
|||||||
public enum InteractionStatus { None, Complete, WaitForChoose, InProgress, FarFromPlayer };
|
public enum InteractionStatus { None, Complete, WaitForChoose, InProgress, FarFromPlayer };
|
||||||
public enum AnimationStates
|
public enum AnimationStates
|
||||||
{
|
{
|
||||||
[EnumMember(Value = "Idle")]
|
[EnumMember(Value = "{0}_Idle")]
|
||||||
Idle,
|
Idle,
|
||||||
[EnumMember(Value = "Move")]
|
[EnumMember(Value = "{0}_Move")]
|
||||||
Walking,
|
Walking,
|
||||||
[EnumMember(Value = "Sleeping")]
|
[EnumMember(Value = "Sleeping")]
|
||||||
Sleeping,
|
Sleeping,
|
||||||
|
|||||||
@@ -14,13 +14,18 @@ public abstract class BaseCharacter : MonoBehaviour
|
|||||||
private readonly Queue<PlayerTasks> _tasks = new Queue<PlayerTasks>();
|
private readonly Queue<PlayerTasks> _tasks = new Queue<PlayerTasks>();
|
||||||
private PlayerTasks _currentTask;
|
private PlayerTasks _currentTask;
|
||||||
|
|
||||||
|
private CharacterDescriptor _characterDescriptor;
|
||||||
private Action _OnAnimationFinish;
|
private Action _OnAnimationFinish;
|
||||||
private AnimationStates _currentAnimation;
|
private AnimationStates _currentAnimation;
|
||||||
|
|
||||||
|
private CharacterSex _characterSex;
|
||||||
|
|
||||||
protected void IntCharacter()
|
protected void IntCharacter()
|
||||||
{
|
{
|
||||||
_animator=GetComponentInChildren<Animator>();
|
_animator = GetComponentInChildren<Animator>();
|
||||||
|
_characterDescriptor = GetComponentInChildren<CharacterDescriptor>();
|
||||||
|
_characterSex = _characterDescriptor.Sex;
|
||||||
|
SetPlayerAnimation(AnimationStates.Idle);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
@@ -133,7 +138,9 @@ public abstract class BaseCharacter : MonoBehaviour
|
|||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
_animator.Play(PlayerHelper.GetEnumMemberValue(newState));
|
var stringStatte=PlayerHelper.GetEnumMemberValue(newState);
|
||||||
|
stringStatte= string.Format(stringStatte,_characterSex.ToString());
|
||||||
|
_animator.Play(stringStatte);
|
||||||
_currentAnimation = newState;
|
_currentAnimation = newState;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,8 +1,10 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
|
|
||||||
public class RootMotion : MonoBehaviour
|
public class CharacterDescriptor : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[SerializeField]
|
||||||
|
public CharacterSex Sex;
|
||||||
private NavMeshAgent _navMeshAgent;
|
private NavMeshAgent _navMeshAgent;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
@@ -1,2 +1,2 @@
|
|||||||
m_EditorVersion: 2023.2.15f1
|
m_EditorVersion: 2023.2.13f1
|
||||||
m_EditorVersionWithRevision: 2023.2.15f1 (c5cbb0b314fa)
|
m_EditorVersionWithRevision: 2023.2.13f1 (70197a359f36)
|
||||||
|
|||||||
Reference in New Issue
Block a user