fix stats
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@@ -58,8 +58,6 @@ public class Player : MonoBehaviour
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_navAgent.updatePosition = false;
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_currentActing = PlayerStates.Awake;
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}
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private void OnDestroy()
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@@ -177,12 +175,6 @@ public class Player : MonoBehaviour
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return Mathf.Abs(Quaternion.Dot(q1, q2)) >= 1 - precision;
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}
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//private TaskStatus InteractWithObject(BaseInteractableObject interactableObject)
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//{
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// interactableObject.Interact(this);
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// return TaskStatus.Complete;
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//}
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public void SetPlayerAnimation(AnimationStates newState, Action onAnimationFinish)
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{
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_OnAnimationFinish = onAnimationFinish;
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@@ -225,9 +217,10 @@ public class Player : MonoBehaviour
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break;
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case PlayerStates.Sleeping:
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Stats[StatsId.Energy].increase(0.2f);
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Stats[StatsId.Food].deduct(0.03f);
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break;
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default:
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Stats[StatsId.Food].deduct(0.034f); // 48 hours it's 100, 100/2880=~0.034 per minute
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Stats[StatsId.Food].deduct(0.05f); // 48 hours it's 100, 100/2880=~0.034 per minute
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Stats[StatsId.Energy].deduct(0.1f); // 24 hours it's 100, 100/1440=~0.096 per minute
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break;
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}
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@@ -1,10 +1,10 @@
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public class Stat
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{
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public string Name { get; set; }
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public float Value { get; set; }
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public float Price { get; set; }
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public float Quantity { get; set; }
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public float MaxValue { get; set; }
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public string Name { get; private set; }
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public float Value { get; private set; }
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public float Price { get; private set; }
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public float Quantity { get; private set; }
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public float MaxValue { get; private set; }
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public Stat(string name, float startValue, float maxValue)
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{
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@@ -23,7 +23,10 @@ public class Stat
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public void increase(float byAmount)
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{
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Value += byAmount;
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if (Value < MaxValue)
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{
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Value += byAmount;
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}
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}
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public bool deduct(float amount)
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@@ -39,6 +39,7 @@ public class TimeSliderUI : MonoBehaviour
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Hide();
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});
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SliderValueChanger(_slider.value);
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_slider.onValueChanged.AddListener(x=>SliderValueChanger(x));
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}
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