fix stats

This commit is contained in:
2023-11-17 15:33:02 +02:00
parent 725081c2cd
commit 448367d6d3
3 changed files with 12 additions and 15 deletions
+2 -9
View File
@@ -58,8 +58,6 @@ public class Player : MonoBehaviour
_navAgent.updatePosition = false;
_currentActing = PlayerStates.Awake;
}
private void OnDestroy()
@@ -177,12 +175,6 @@ public class Player : MonoBehaviour
return Mathf.Abs(Quaternion.Dot(q1, q2)) >= 1 - precision;
}
//private TaskStatus InteractWithObject(BaseInteractableObject interactableObject)
//{
// interactableObject.Interact(this);
// return TaskStatus.Complete;
//}
public void SetPlayerAnimation(AnimationStates newState, Action onAnimationFinish)
{
_OnAnimationFinish = onAnimationFinish;
@@ -225,9 +217,10 @@ public class Player : MonoBehaviour
break;
case PlayerStates.Sleeping:
Stats[StatsId.Energy].increase(0.2f);
Stats[StatsId.Food].deduct(0.03f);
break;
default:
Stats[StatsId.Food].deduct(0.034f); // 48 hours it's 100, 100/2880=~0.034 per minute
Stats[StatsId.Food].deduct(0.05f); // 48 hours it's 100, 100/2880=~0.034 per minute
Stats[StatsId.Energy].deduct(0.1f); // 24 hours it's 100, 100/1440=~0.096 per minute
break;
}