ui environment changes, fix multiple inits

This commit is contained in:
2024-05-23 20:18:26 +03:00
parent 303b809dea
commit 569bf2a38d
31 changed files with 6521 additions and 16414 deletions
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@@ -24,6 +24,7 @@ public abstract class BaseCharacter : MonoBehaviour
{
_animator = GetComponentInChildren<Animator>();
_characterDescriptor = GetComponentInChildren<CharacterDescriptor>();
if (_characterDescriptor == null) throw new Exception("Character descriptor not found");
_characterSex = _characterDescriptor.Sex;
SetPlayerAnimation(AnimationStates.Walking);
}
@@ -14,6 +14,9 @@ public class CharacterDescriptor : MonoBehaviour
private void OnAnimatorMove()
{
transform.parent.position = _navMeshAgent.nextPosition;
if (_navMeshAgent != null)
{
transform.parent.position = _navMeshAgent.nextPosition;
}
}
}
+1 -1
View File
@@ -8,7 +8,7 @@
{
Task = task;
TagretObject = gameObject;
Status = TaskStatus.Waiting;
Status = TaskStatus.None;
}
public void UpdateStatus(TaskStatus status)
+1 -1
View File
@@ -6,7 +6,7 @@ public enum EducationSkill { NotEducated, School, HightSchool, University };
public enum PlayerStates { Awake, Sleeping, Eating, Working }
public enum StatsId { Money, RentAccount, Food, Energy, BankAccount, Job, LocationName }
public enum Tasks { Move, Interact, Rotate };
public enum TaskStatus { Waiting, InProgress, Complete };
public enum TaskStatus { None,Waiting, InProgress, Complete };
public enum InteractionStatus { None, Complete, WaitForChoose, InProgress, FarFromPlayer };
public enum AnimationStates
{
@@ -26,7 +26,7 @@ public class CashierDesk : BaseInteractableObject
protected override void PrepareMenuActions()
{
_playerJob = _jobsInfoList.Where(x => x.JobPosition == _player.JobPosition).FirstOrDefault();
_playerJob = _jobsInfoList.FirstOrDefault(x => x.JobPosition == _player.JobPosition);
if (_playerJob != null)
_menuActions[RadialMenuActions.Work].IsEnabled = true;
+8 -9
View File
@@ -35,34 +35,33 @@ public class GameManager : MonoBehaviour
_timeSystem = new TimeSystem();
_gameMouseHandler = new InGameMouseHandler(_cameraSystem.MainCamera);
}
else
Destroy(gameObject);
}
private void OnEnable()
{
_inputSystem.Enable();
Instance._inputSystem.Enable();
}
private void OnDisable()
{
_inputSystem.Disable();
Instance._inputSystem.Disable();
}
public void Pause()
{
_isPause = true;
Instance._isPause = true;
}
internal void Resume()
{
_isPause = false;
Instance._isPause = false;
}
private void Update()
{
if (!_isPause)
if (!Instance._isPause)
{
_gameMouseHandler.Update();
_timeSystem.UpdateTime();
Instance._gameMouseHandler.Update();
Instance._timeSystem.UpdateTime();
}
}
}
-2
View File
@@ -14,8 +14,6 @@ public class SceneManager
_spawnLocationName = spawnLocationName;
UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName);
}
private void SceneManager_sceneLoaded(UnityEngine.SceneManagement.Scene arg0, UnityEngine.SceneManagement.LoadSceneMode arg1)
@@ -15,5 +15,5 @@ MonoBehaviour:
Icon: {fileID: 0}
Description: Manager
Salary: 9
JobPosition: 0
MinimumEducationSkill: 0
JobPosition: 4
MinimumEducationSkill: 2
@@ -15,5 +15,5 @@ MonoBehaviour:
Icon: {fileID: 0}
Description: Manager assistaint
Salary: 6
JobPosition: 0
MinimumEducationSkill: 0
JobPosition: 3
MinimumEducationSkill: 1
+10
View File
@@ -0,0 +1,10 @@
using UnityEngine;
public class StartUp : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
GameManager.Instance.Scene.Change("City",string.Empty);
}
}
+2
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path: Assets/Scenes/MainScene.unity
guid: 158a4a2e5c9cea8409d3d1c9bb6b6ac7
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path: Assets/Scenes/City.unity
guid: 9f59655503e97544d828c29e7f5de737