ui environment changes, fix multiple inits

This commit is contained in:
2024-05-23 20:18:26 +03:00
parent 303b809dea
commit 569bf2a38d
31 changed files with 6521 additions and 16414 deletions
@@ -32,7 +32,8 @@ Material:
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@@ -95,6 +96,7 @@ Material:
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@@ -133,3 +135,4 @@ Material:
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@@ -35,7 +35,8 @@ Material:
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@@ -98,6 +99,7 @@ Material:
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@@ -136,3 +138,4 @@ Material:
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@@ -19,7 +19,8 @@ Material:
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@@ -82,6 +83,7 @@ Material:
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@@ -120,6 +122,7 @@ Material:
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@@ -36,7 +36,8 @@ Material:
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@@ -99,6 +100,7 @@ Material:
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@@ -137,3 +139,4 @@ Material:
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@@ -124,6 +126,7 @@ Material:
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@@ -82,6 +83,7 @@ Material:
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@@ -116,10 +118,11 @@ Material:
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@@ -24,6 +24,7 @@ public abstract class BaseCharacter : MonoBehaviour
{ {
_animator = GetComponentInChildren<Animator>(); _animator = GetComponentInChildren<Animator>();
_characterDescriptor = GetComponentInChildren<CharacterDescriptor>(); _characterDescriptor = GetComponentInChildren<CharacterDescriptor>();
if (_characterDescriptor == null) throw new Exception("Character descriptor not found");
_characterSex = _characterDescriptor.Sex; _characterSex = _characterDescriptor.Sex;
SetPlayerAnimation(AnimationStates.Walking); SetPlayerAnimation(AnimationStates.Walking);
} }
@@ -13,7 +13,10 @@ public class CharacterDescriptor : MonoBehaviour
} }
private void OnAnimatorMove() private void OnAnimatorMove()
{
if (_navMeshAgent != null)
{ {
transform.parent.position = _navMeshAgent.nextPosition; transform.parent.position = _navMeshAgent.nextPosition;
} }
} }
}
+1 -1
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@@ -8,7 +8,7 @@
{ {
Task = task; Task = task;
TagretObject = gameObject; TagretObject = gameObject;
Status = TaskStatus.Waiting; Status = TaskStatus.None;
} }
public void UpdateStatus(TaskStatus status) public void UpdateStatus(TaskStatus status)
+1 -1
View File
@@ -6,7 +6,7 @@ public enum EducationSkill { NotEducated, School, HightSchool, University };
public enum PlayerStates { Awake, Sleeping, Eating, Working } public enum PlayerStates { Awake, Sleeping, Eating, Working }
public enum StatsId { Money, RentAccount, Food, Energy, BankAccount, Job, LocationName } public enum StatsId { Money, RentAccount, Food, Energy, BankAccount, Job, LocationName }
public enum Tasks { Move, Interact, Rotate }; public enum Tasks { Move, Interact, Rotate };
public enum TaskStatus { Waiting, InProgress, Complete }; public enum TaskStatus { None,Waiting, InProgress, Complete };
public enum InteractionStatus { None, Complete, WaitForChoose, InProgress, FarFromPlayer }; public enum InteractionStatus { None, Complete, WaitForChoose, InProgress, FarFromPlayer };
public enum AnimationStates public enum AnimationStates
{ {
@@ -26,7 +26,7 @@ public class CashierDesk : BaseInteractableObject
protected override void PrepareMenuActions() protected override void PrepareMenuActions()
{ {
_playerJob = _jobsInfoList.Where(x => x.JobPosition == _player.JobPosition).FirstOrDefault(); _playerJob = _jobsInfoList.FirstOrDefault(x => x.JobPosition == _player.JobPosition);
if (_playerJob != null) if (_playerJob != null)
_menuActions[RadialMenuActions.Work].IsEnabled = true; _menuActions[RadialMenuActions.Work].IsEnabled = true;
+8 -9
View File
@@ -35,34 +35,33 @@ public class GameManager : MonoBehaviour
_timeSystem = new TimeSystem(); _timeSystem = new TimeSystem();
_gameMouseHandler = new InGameMouseHandler(_cameraSystem.MainCamera); _gameMouseHandler = new InGameMouseHandler(_cameraSystem.MainCamera);
} }
else
Destroy(gameObject);
} }
private void OnEnable() private void OnEnable()
{ {
_inputSystem.Enable(); Instance._inputSystem.Enable();
} }
private void OnDisable() private void OnDisable()
{ {
_inputSystem.Disable(); Instance._inputSystem.Disable();
} }
public void Pause() public void Pause()
{ {
_isPause = true; Instance._isPause = true;
} }
internal void Resume() internal void Resume()
{ {
_isPause = false; Instance._isPause = false;
} }
private void Update() private void Update()
{ {
if (!_isPause) if (!Instance._isPause)
{ {
_gameMouseHandler.Update(); Instance._gameMouseHandler.Update();
_timeSystem.UpdateTime(); Instance._timeSystem.UpdateTime();
} }
} }
} }
-2
View File
@@ -14,8 +14,6 @@ public class SceneManager
_spawnLocationName = spawnLocationName; _spawnLocationName = spawnLocationName;
UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName); UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName);
} }
private void SceneManager_sceneLoaded(UnityEngine.SceneManagement.Scene arg0, UnityEngine.SceneManagement.LoadSceneMode arg1) private void SceneManager_sceneLoaded(UnityEngine.SceneManagement.Scene arg0, UnityEngine.SceneManagement.LoadSceneMode arg1)
@@ -15,5 +15,5 @@ MonoBehaviour:
Icon: {fileID: 0} Icon: {fileID: 0}
Description: Manager Description: Manager
Salary: 9 Salary: 9
JobPosition: 0 JobPosition: 4
MinimumEducationSkill: 0 MinimumEducationSkill: 2
@@ -15,5 +15,5 @@ MonoBehaviour:
Icon: {fileID: 0} Icon: {fileID: 0}
Description: Manager assistaint Description: Manager assistaint
Salary: 6 Salary: 6
JobPosition: 0 JobPosition: 3
MinimumEducationSkill: 0 MinimumEducationSkill: 1
+10
View File
@@ -0,0 +1,10 @@
using UnityEngine;
public class StartUp : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
GameManager.Instance.Scene.Change("City",string.Empty);
}
}
+2
View File
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: a2308c7357aa6fe46b0c1dc06cab6865
@@ -5,6 +5,9 @@ EditorBuildSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 2 serializedVersion: 2
m_Scenes: m_Scenes:
- enabled: 1
path: Assets/Scenes/MainScene.unity
guid: 158a4a2e5c9cea8409d3d1c9bb6b6ac7
- enabled: 1 - enabled: 1
path: Assets/Scenes/City.unity path: Assets/Scenes/City.unity
guid: 9f59655503e97544d828c29e7f5de737 guid: 9f59655503e97544d828c29e7f5de737