ui environment changes, fix multiple inits
This commit is contained in:
@@ -32,7 +32,8 @@ Material:
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m_CustomRenderQueue: -1
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stringTagMap:
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RenderType: Opaque
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@@ -95,6 +96,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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@@ -133,3 +135,4 @@ Material:
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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@@ -35,7 +35,8 @@ Material:
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@@ -98,6 +99,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AddPrecomputedVelocity: 0
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 0
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@@ -136,3 +138,4 @@ Material:
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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@@ -19,7 +19,8 @@ Material:
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m_CustomRenderQueue: -1
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stringTagMap:
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RenderType: Opaque
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disabledShaderPasses: []
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disabledShaderPasses:
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m_SavedProperties:
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@@ -82,6 +83,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AddPrecomputedVelocity: 0
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- _Blend: 0
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@@ -120,6 +122,7 @@ Material:
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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--- !u!114 &8838001125706096624
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m_ObjectHideFlags: 11
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@@ -36,7 +36,8 @@ Material:
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disabledShaderPasses:
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m_SavedProperties:
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serializedVersion: 3
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@@ -99,6 +100,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AddPrecomputedVelocity: 0
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- _AlphaClip: 0
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@@ -137,3 +139,4 @@ Material:
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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@@ -23,7 +23,8 @@ Material:
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m_CustomRenderQueue: -1
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serializedVersion: 3
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@@ -86,6 +87,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AddPrecomputedVelocity: 0
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 0
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@@ -124,6 +126,7 @@ Material:
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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--- !u!114 &6293121409309049099
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m_ObjectHideFlags: 11
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@@ -19,7 +19,8 @@ Material:
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@@ -82,6 +83,7 @@ Material:
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@@ -120,6 +122,7 @@ Material:
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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--- !u!114 &1931200112132359867
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m_ObjectHideFlags: 11
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@@ -19,7 +19,8 @@ Material:
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@@ -82,6 +83,7 @@ Material:
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@@ -116,10 +118,11 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.1981132, g: 0.1981132, b: 0.1981132, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.19811317, g: 0.19811317, b: 0.19811317, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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--- !u!114 &340244082609331361
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File diff suppressed because it is too large
Load Diff
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+197
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@@ -98,9 +102,17 @@ MeshCollider:
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--- !u!114 &546353383
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--- !u!114 &2038714608
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Load Diff
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Load Diff
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File diff suppressed because it is too large
Load Diff
@@ -24,6 +24,7 @@ public abstract class BaseCharacter : MonoBehaviour
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{
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_animator = GetComponentInChildren<Animator>();
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_characterDescriptor = GetComponentInChildren<CharacterDescriptor>();
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if (_characterDescriptor == null) throw new Exception("Character descriptor not found");
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_characterSex = _characterDescriptor.Sex;
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SetPlayerAnimation(AnimationStates.Walking);
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}
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@@ -14,6 +14,9 @@ public class CharacterDescriptor : MonoBehaviour
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private void OnAnimatorMove()
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{
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transform.parent.position = _navMeshAgent.nextPosition;
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if (_navMeshAgent != null)
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{
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transform.parent.position = _navMeshAgent.nextPosition;
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}
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}
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}
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@@ -8,7 +8,7 @@
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{
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Task = task;
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TagretObject = gameObject;
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Status = TaskStatus.Waiting;
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Status = TaskStatus.None;
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}
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public void UpdateStatus(TaskStatus status)
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@@ -6,7 +6,7 @@ public enum EducationSkill { NotEducated, School, HightSchool, University };
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public enum PlayerStates { Awake, Sleeping, Eating, Working }
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public enum StatsId { Money, RentAccount, Food, Energy, BankAccount, Job, LocationName }
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public enum Tasks { Move, Interact, Rotate };
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public enum TaskStatus { Waiting, InProgress, Complete };
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public enum TaskStatus { None,Waiting, InProgress, Complete };
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public enum InteractionStatus { None, Complete, WaitForChoose, InProgress, FarFromPlayer };
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public enum AnimationStates
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{
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@@ -26,7 +26,7 @@ public class CashierDesk : BaseInteractableObject
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protected override void PrepareMenuActions()
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{
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_playerJob = _jobsInfoList.Where(x => x.JobPosition == _player.JobPosition).FirstOrDefault();
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_playerJob = _jobsInfoList.FirstOrDefault(x => x.JobPosition == _player.JobPosition);
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if (_playerJob != null)
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@@ -35,34 +35,33 @@ public class GameManager : MonoBehaviour
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_timeSystem = new TimeSystem();
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_gameMouseHandler = new InGameMouseHandler(_cameraSystem.MainCamera);
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}
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else
|
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Destroy(gameObject);
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}
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private void OnEnable()
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{
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_inputSystem.Enable();
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Instance._inputSystem.Enable();
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}
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private void OnDisable()
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{
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_inputSystem.Disable();
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Instance._inputSystem.Disable();
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}
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public void Pause()
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{
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_isPause = true;
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Instance._isPause = true;
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}
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|
||||
internal void Resume()
|
||||
{
|
||||
_isPause = false;
|
||||
Instance._isPause = false;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!_isPause)
|
||||
if (!Instance._isPause)
|
||||
{
|
||||
_gameMouseHandler.Update();
|
||||
_timeSystem.UpdateTime();
|
||||
Instance._gameMouseHandler.Update();
|
||||
Instance._timeSystem.UpdateTime();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,6 @@ public class SceneManager
|
||||
_spawnLocationName = spawnLocationName;
|
||||
|
||||
UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName);
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void SceneManager_sceneLoaded(UnityEngine.SceneManagement.Scene arg0, UnityEngine.SceneManagement.LoadSceneMode arg1)
|
||||
|
||||
@@ -15,5 +15,5 @@ MonoBehaviour:
|
||||
Icon: {fileID: 0}
|
||||
Description: Manager
|
||||
Salary: 9
|
||||
JobPosition: 0
|
||||
MinimumEducationSkill: 0
|
||||
JobPosition: 4
|
||||
MinimumEducationSkill: 2
|
||||
|
||||
@@ -15,5 +15,5 @@ MonoBehaviour:
|
||||
Icon: {fileID: 0}
|
||||
Description: Manager assistaint
|
||||
Salary: 6
|
||||
JobPosition: 0
|
||||
MinimumEducationSkill: 0
|
||||
JobPosition: 3
|
||||
MinimumEducationSkill: 1
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class StartUp : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
GameManager.Instance.Scene.Change("City",string.Empty);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a2308c7357aa6fe46b0c1dc06cab6865
|
||||
@@ -5,6 +5,9 @@ EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/MainScene.unity
|
||||
guid: 158a4a2e5c9cea8409d3d1c9bb6b6ac7
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/City.unity
|
||||
guid: 9f59655503e97544d828c29e7f5de737
|
||||
|
||||
Reference in New Issue
Block a user