put cola in basket
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@@ -8,14 +8,14 @@ public class ColaFreezer : BaseInteractableObject
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public override void Interact(Player player)
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{
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//if (!player.IsHoldContainer())
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//{
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// //player.BuyObject(_sellableItemSO);
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// // Spawn new object and set to player
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// var transform = Instantiate(_sellableItemSO.prefab, _playerArrivePoint);
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// var foodObject = transform.GetComponent<FoodItem>();
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// player.SetFoodObject(foodObject);
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//}
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if (player.IsHoldContainerItem())
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{
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var transform = Instantiate(_sellableItemSO.prefab, player.GetContainerItem().transform);
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var sellableItem = transform.GetComponent<SellableItem>();
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var container = player.GetContainerItem();
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container.AddItem(sellableItem);
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}
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}
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}
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@@ -1,3 +1,4 @@
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using System.Collections.Generic;
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using UnityEngine;
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public class ContainerItem : MonoBehaviour
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@@ -5,8 +6,30 @@ public class ContainerItem : MonoBehaviour
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[SerializeField]
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private ContainerSO _containerSO;
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private List<SellableItem> _items;
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private void Start()
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{
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_items = new List<SellableItem>();
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}
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public ContainerSO GetContainerObjectSO()
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{
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return _containerSO;
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}
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public void AddItem(SellableItem item)
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{
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if (_containerSO.CurrentItemsCount < _containerSO.MaxCapacity)
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{
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Debug.Log($"Player put to container a {item.GetSellableItemSO().objectName}");
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_items.Add(item);
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_containerSO.CurrentItemsCount = _items.Count;
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}
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else
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{
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Debug.Log("Container is full");
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}
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}
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}
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@@ -3,10 +3,10 @@ using UnityEngine;
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public class SellableItem : MonoBehaviour
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{
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[SerializeField]
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private SellableItemSO _foodObjectSO;
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private SellableItemSO _sellableItemSO;
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public SellableItemSO GetFoodObjectSO()
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public SellableItemSO GetSellableItemSO()
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{
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return _foodObjectSO;
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return _sellableItemSO;
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}
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}
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