Actions menu imp. Still buggy at first render
This commit is contained in:
@@ -189,7 +189,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 21.18, y: -16.175}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3806516703338386379
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@@ -295,6 +295,8 @@ GameObject:
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m_Component:
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- component: {fileID: 3806516704876462308}
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- component: {fileID: 3806516704876462311}
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m_Layer: 5
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m_Name: button
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m_TagString: Untagged
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@@ -367,3 +369,43 @@ MonoBehaviour:
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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m_Bottom: 0
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m_ChildAlignment: 4
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m_Spacing: 0
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m_ChildForceExpandWidth: 1
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m_ChildForceExpandHeight: 1
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m_ChildControlWidth: 0
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m_ChildControlHeight: 0
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m_ChildScaleWidth: 0
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m_ChildScaleHeight: 0
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m_HorizontalFit: 2
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@@ -1314,8 +1314,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 178.375, y: 0}
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m_SizeDelta: {x: 356.75, y: 40}
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m_AnchoredPosition: {x: 182.005, y: 0}
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m_SizeDelta: {x: 364.01, y: 40}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &441502268
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MonoBehaviour:
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@@ -1431,7 +1431,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 178.375, y: 0}
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m_AnchoredPosition: {x: 182.005, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!114 &449118217
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@@ -2248,8 +2248,10 @@ GameObject:
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serializedVersion: 6
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- component: {fileID: 771379432}
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m_Layer: 5
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m_Name: GameObject
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m_Name: Actions
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -2273,9 +2275,49 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 356.75, y: 122.8473}
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m_AnchoredPosition: {x: 182.005, y: 0}
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m_SizeDelta: {x: 364.01, y: 43.8164}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Top: 0
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m_Bottom: 0
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m_ChildAlignment: 4
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m_Spacing: 0
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m_ChildForceExpandWidth: 1
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m_ChildForceExpandHeight: 1
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m_ChildControlWidth: 0
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m_ChildControlHeight: 1
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m_ChildScaleWidth: 0
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m_ChildScaleHeight: 0
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m_ReverseArrangement: 0
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--- !u!1 &776525075
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GameObject:
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m_ObjectHideFlags: 0
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@@ -2561,8 +2603,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 178.375, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_AnchoredPosition: {x: 182.005, y: 0}
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m_SizeDelta: {x: 0, y: 40}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &815467878
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MonoBehaviour:
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@@ -2577,7 +2619,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_HorizontalFit: 2
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--- !u!114 &815467879
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -2598,12 +2640,12 @@ MonoBehaviour:
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m_ChildAlignment: 4
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m_Spacing: 0
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m_ChildForceExpandWidth: 1
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m_ChildForceExpandHeight: 1
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 0
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m_ChildControlHeight: 0
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m_ChildScaleWidth: 0
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m_ChildScaleHeight: 0
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m_ReverseArrangement: 0
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m_ReverseArrangement: 1
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--- !u!1 &869775876
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GameObject:
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m_ObjectHideFlags: 0
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@@ -10375,11 +10417,11 @@ MonoBehaviour:
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m_ChildAlignment: 1
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m_Spacing: 0
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m_ChildForceExpandWidth: 1
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m_ChildForceExpandHeight: 1
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m_ChildControlWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 1
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m_ChildControlHeight: 0
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m_ChildScaleWidth: 0
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m_ChildScaleHeight: 0
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m_ChildScaleHeight: 1
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m_ReverseArrangement: 0
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--- !u!1 &1504187454
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GameObject:
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@@ -11143,8 +11185,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 300, y: 200}
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m_AnchoredPosition: {x: -10.344, y: 30.2615}
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m_SizeDelta: {x: 229.4993, y: 139.4771}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1810395772
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MonoBehaviour:
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@@ -11184,8 +11226,8 @@ MonoBehaviour:
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m_ChildForceExpandHeight: 1
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m_ChildControlWidth: 1
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m_ChildControlHeight: 1
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m_ChildScaleWidth: 0
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m_ChildScaleHeight: 0
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m_ChildScaleWidth: 1
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m_ChildScaleHeight: 1
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m_ReverseArrangement: 0
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--- !u!1 &1811096133
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GameObject:
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@@ -11461,6 +11503,16 @@ PrefabInstance:
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serializedVersion: 3
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m_TransformParent: {fileID: 771379431}
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m_Modifications:
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- target: {fileID: 1802365138314071189, guid: ea47665625ccfd4408f6411caf45f910,
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objectReference: {fileID: 0}
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@@ -11526,7 +11578,7 @@ PrefabInstance:
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@@ -11551,27 +11603,27 @@ PrefabInstance:
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value: 59
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@@ -11616,7 +11668,7 @@ PrefabInstance:
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type: 3}
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@@ -11970,7 +12022,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 178.375, y: 0}
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m_AnchoredPosition: {x: 182.005, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1964284071
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@@ -11993,7 +12045,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: 'Max items:10 current items: 0'
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m_text: Max items:asdas dsfpsfsfafasf
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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@@ -12,13 +12,14 @@ public class ItemActionsUI : MonoBehaviour
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[SerializeField]
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private Button _btnCancel;
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private void Awake()
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private void Start()
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{
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Hide();
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}
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public void Show(string title, string description)
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{
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gameObject.SetActive(true);
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_title.text = title;
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_description.text = description;
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@@ -26,12 +27,10 @@ public class ItemActionsUI : MonoBehaviour
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{
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Hide();
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});
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gameObject.SetActive(true);
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}
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private void Hide()
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{
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gameObject.SetActive(false);
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//Destroy(gameObject);
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}
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}
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@@ -36,7 +36,7 @@ public class MouseInputManager : MonoBehaviour
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if (baseObject != null)
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{
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OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = baseObject });
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if (Input.GetMouseButtonDown(0))
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if (Input.GetMouseButtonDown(0) && !EventSystem.current.IsPointerOverGameObject())
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{
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_waypointVisual.SetWaypoint(baseObject._playerArrivePoint.position);
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Player.Instance.AddTask(new PlayerTasks(Tasks.Interact, baseObject));
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@@ -50,7 +50,7 @@ public class MouseInputManager : MonoBehaviour
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else
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{
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OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = null });
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if (Input.GetMouseButtonDown(0))
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if (Input.GetMouseButtonDown(0) && !EventSystem.current.IsPointerOverGameObject())
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{
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if (Physics.Raycast(_camera.ScreenPointToRay(Input.mousePosition), out RaycastHit hit, 100f, _walkableLayerMask))
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{
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|
||||
Reference in New Issue
Block a user