fix NavMesh
This commit is contained in:
@@ -22,6 +22,7 @@ Material:
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RenderType: Transparent
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disabledShaderPasses:
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- DepthOnly
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- SHADOWCASTER
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@@ -51,7 +52,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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- _MainTex:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@@ -118,7 +119,7 @@ Material:
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- _ZWrite: 0
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 0.92941177}
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@@ -0,0 +1,133 @@
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m_Name:
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--- !u!21 &2100000
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stringTagMap:
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RenderType: Opaque
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disabledShaderPasses: []
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serializedVersion: 3
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _BlendModePreserveSpecular: 1
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- _Cutoff: 0.5
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlendAlpha: 1
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- _Surface: 0
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- _WorkflowMode: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.20754719, g: 0.19873622, b: 0.19873622, a: 1}
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- _Color: {r: 0.20754716, g: 0.19873619, b: 0.19873619, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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+1
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@@ -1,5 +1,5 @@
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@@ -0,0 +1,140 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_Name:
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m_EditorClassIdentifier:
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version: -1
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_Name: Glass blue
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stringTagMap:
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RenderType: Transparent
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disabledShaderPasses:
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m_Scale: {x: 1, y: 1}
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- _UVSec: 0
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m_Colors:
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- _BaseColor: {r: 0, g: 0.80716705, b: 1, a: 0.49019608}
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- _Color: {r: 0, g: 0.8071671, b: 1, a: 0.49019608}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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@@ -0,0 +1,8 @@
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assetBundleName:
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assetBundleVariant:
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@@ -133,8 +133,8 @@ Material:
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- _WorkflowMode: 0
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- _ZWrite: 0
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 0.078431375}
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m_BuildTextureStacks: []
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@@ -36,7 +36,7 @@ Material:
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m_Ints: []
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m_Floats: []
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m_BuildTextureStacks: []
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--- !u!114 &633079418952018520
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@@ -1,84 +0,0 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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m_BuildTextureStacks: []
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+715
-9
@@ -121,7 +121,7 @@ GameObject:
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- component: {fileID: 8582151202648772024}
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||||
|
||||
Binary file not shown.
+1
-1
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fbea27507eec9184ea0aa0bb6f3b97a1
|
||||
guid: ce7c00391b9186b45bd5247770d14a93
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 23800000
|
||||
+874
-193
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4da6ede7c652d1748b279d1e450a4916
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 23800000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -71,9 +71,9 @@ NavMeshProjectSettings:
|
||||
cost: 1
|
||||
m_LastAgentTypeID: -887442657
|
||||
m_Settings:
|
||||
- serializedVersion: 2
|
||||
- serializedVersion: 3
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentRadius: 0.1
|
||||
agentHeight: 2
|
||||
agentSlope: 45
|
||||
agentClimb: 0.75
|
||||
@@ -84,7 +84,9 @@ NavMeshProjectSettings:
|
||||
cellSize: 0.16666667
|
||||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
accuratePlacement: 0
|
||||
buildHeightMesh: 0
|
||||
maxJobWorkers: 0
|
||||
preserveTilesOutsideBounds: 0
|
||||
debug:
|
||||
m_Flags: 0
|
||||
m_SettingNames:
|
||||
|
||||
@@ -9,7 +9,7 @@ TagManager:
|
||||
- Default
|
||||
- TransparentFX
|
||||
- Ignore Raycast
|
||||
-
|
||||
- Walking
|
||||
- Water
|
||||
- UI
|
||||
- Selectable
|
||||
|
||||
Reference in New Issue
Block a user