change in camera system. move it far on the street an follow the player
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+14
-14
@@ -1343,7 +1343,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_BindingMode: 4
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m_YDamping: 0.1
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m_ZDamping: 0.1
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@@ -2448,8 +2448,8 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 50}
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m_AnchoredPosition: {x: 182.005, y: 0}
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m_SizeDelta: {x: 364.01, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &771379432
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MonoBehaviour:
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@@ -2527,7 +2527,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 182.005, y: 0}
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m_SizeDelta: {x: 0, y: 70}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &815467878
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@@ -2957,7 +2957,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 882.17, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &927596948
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@@ -3246,7 +3246,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &952219226
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@@ -3387,8 +3387,8 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 963194225}
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m_LocalPosition: {x: 29.11, y: 9, z: -54.39}
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m_LocalRotation: {x: 0.53717524, y: 0.00000001592945, z: -0.000000010144878, w: 0.8434707}
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m_LocalPosition: {x: 29.11, y: 15, z: -57.39}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -9533,7 +9533,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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--- !u!114 &1503626360
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@@ -10825,7 +10825,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1811096135
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@@ -11047,7 +11047,7 @@ PrefabInstance:
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- target: {fileID: 3806516704876462308, guid: ea47665625ccfd4408f6411caf45f910,
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type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 0
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value: 182.005
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objectReference: {fileID: 0}
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- target: {fileID: 3806516704876462308, guid: ea47665625ccfd4408f6411caf45f910,
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type: 3}
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@@ -11370,7 +11370,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 182.005, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1964284071
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@@ -12170,8 +12170,8 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2110938951}
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m_LocalRotation: {x: 0.54491353, y: 0.00000002885483, z: -0.00000001875198, w: 0.8384923}
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m_LocalPosition: {x: 29.11, y: 9, z: -54.39}
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m_LocalRotation: {x: 0.53717524, y: 0.00000001592945, z: -0.000000010144878, w: 0.8434707}
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m_LocalPosition: {x: 29.11, y: 15, z: -57.39}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@@ -10,23 +10,23 @@ public class CameraSystem : MonoBehaviour
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private void Start()
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{
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transform.position = Player.Instance.transform.position;
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//_camera.LookAt = Player.Instance.transform;
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//_camera.Follow = Player.Instance.transform;
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//transform.position = Player.Instance.transform.position;
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_camera.LookAt = Player.Instance.transform;
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_camera.Follow = Player.Instance.transform;
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}
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private void Update()
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{
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Vector3 inputDir = Vector3.zero;
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//private void Update()
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//{
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// Vector3 inputDir = Vector3.zero;
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if (Input.GetKey(KeyCode.W)) inputDir.z = +1f;
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if (Input.GetKey(KeyCode.S)) inputDir.z = -1f;
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if (Input.GetKey(KeyCode.A)) inputDir.x = -1f;
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if (Input.GetKey(KeyCode.D)) inputDir.x = +1f;
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// if (Input.GetKey(KeyCode.W)) inputDir.z = +1f;
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// if (Input.GetKey(KeyCode.S)) inputDir.z = -1f;
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// if (Input.GetKey(KeyCode.A)) inputDir.x = -1f;
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// if (Input.GetKey(KeyCode.D)) inputDir.x = +1f;
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Vector3 moveDir = transform.forward * inputDir.z + transform.right * inputDir.x;
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// Vector3 moveDir = transform.forward * inputDir.z + transform.right * inputDir.x;
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//if (moveDir == Vector3.zero && Player.Instance.stat) transform.position = Player.Instance.transform.position;
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transform.position += moveDir * _moveSpeed * Time.deltaTime;
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}
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// //if (moveDir == Vector3.zero && Player.Instance.stat) transform.position = Player.Instance.transform.position;
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// transform.position += moveDir * _moveSpeed * Time.deltaTime;
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//}
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}
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