change in camera system. move it far on the street an follow the player

This commit is contained in:
Vladimir Koshevarov
2023-03-13 13:31:17 +02:00
parent 516cea0815
commit 6d26efe67c
2 changed files with 28 additions and 28 deletions
+14 -14
View File
@@ -10,23 +10,23 @@ public class CameraSystem : MonoBehaviour
private void Start()
{
transform.position = Player.Instance.transform.position;
//_camera.LookAt = Player.Instance.transform;
//_camera.Follow = Player.Instance.transform;
//transform.position = Player.Instance.transform.position;
_camera.LookAt = Player.Instance.transform;
_camera.Follow = Player.Instance.transform;
}
private void Update()
{
Vector3 inputDir = Vector3.zero;
//private void Update()
//{
// Vector3 inputDir = Vector3.zero;
if (Input.GetKey(KeyCode.W)) inputDir.z = +1f;
if (Input.GetKey(KeyCode.S)) inputDir.z = -1f;
if (Input.GetKey(KeyCode.A)) inputDir.x = -1f;
if (Input.GetKey(KeyCode.D)) inputDir.x = +1f;
// if (Input.GetKey(KeyCode.W)) inputDir.z = +1f;
// if (Input.GetKey(KeyCode.S)) inputDir.z = -1f;
// if (Input.GetKey(KeyCode.A)) inputDir.x = -1f;
// if (Input.GetKey(KeyCode.D)) inputDir.x = +1f;
Vector3 moveDir = transform.forward * inputDir.z + transform.right * inputDir.x;
// Vector3 moveDir = transform.forward * inputDir.z + transform.right * inputDir.x;
//if (moveDir == Vector3.zero && Player.Instance.stat) transform.position = Player.Instance.transform.position;
transform.position += moveDir * _moveSpeed * Time.deltaTime;
}
// //if (moveDir == Vector3.zero && Player.Instance.stat) transform.position = Player.Instance.transform.position;
// transform.position += moveDir * _moveSpeed * Time.deltaTime;
//}
}