add modal window UI

This commit is contained in:
Vladimir Koshevarov
2022-12-06 11:25:30 +02:00
parent 3ccfc6a353
commit 71d9f79442
12 changed files with 2138 additions and 49 deletions
+2
View File
@@ -53,3 +53,5 @@ MonoBehaviour:
m_Color: {r: 0.09803922, g: 0.16470589, b: 0.3372549, a: 1}
- m_Name:
m_Color: {r: 0.18431373, g: 0.21176471, b: 0.2509804, a: 1}
- m_Name:
m_Color: {r: 0, g: 0, b: 0, a: 1}
+93 -9
View File
@@ -11,6 +11,7 @@ GameObject:
- component: {fileID: 3806516703089782041}
- component: {fileID: 3806516703089782043}
- component: {fileID: 3806516703089782040}
- component: {fileID: 8262234233815637061}
m_Layer: 5
m_Name: Text (TMP)
m_TagString: Untagged
@@ -25,17 +26,17 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3806516703089782046}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3806516704876462308}
m_RootOrder: 1
m_Father: {fileID: 3806516703338386383}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 21.18, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3806516703089782043
@@ -135,6 +136,20 @@ MonoBehaviour:
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!114 &8262234233815637061
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3806516703089782046}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
m_Name:
m_EditorClassIdentifier:
m_HorizontalFit: 2
m_VerticalFit: 2
--- !u!1 &3806516703338386380
GameObject:
m_ObjectHideFlags: 0
@@ -148,6 +163,8 @@ GameObject:
- component: {fileID: 3806516703338386376}
- component: {fileID: 3806516703338386377}
- component: {fileID: 3806516703338386382}
- component: {fileID: 8115133298804345861}
- component: {fileID: 2413812458207048714}
m_Layer: 5
m_Name: Background
m_TagString: Untagged
@@ -166,13 +183,14 @@ RectTransform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Children:
- {fileID: 3806516703089782041}
m_Father: {fileID: 3806516704876462308}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: -42.48101, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3806516703338386379
@@ -243,6 +261,46 @@ MonoBehaviour:
m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5}
m_EffectDistance: {x: 1, y: -1}
m_UseGraphicAlpha: 1
--- !u!114 &8115133298804345861
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3806516703338386380}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 30649d3a9faa99c48a7b1166b86bf2a0, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 5
m_Right: 5
m_Top: 5
m_Bottom: 5
m_ChildAlignment: 4
m_Spacing: 0
m_ChildForceExpandWidth: 1
m_ChildForceExpandHeight: 1
m_ChildControlWidth: 0
m_ChildControlHeight: 0
m_ChildScaleWidth: 0
m_ChildScaleHeight: 0
m_ReverseArrangement: 0
--- !u!114 &2413812458207048714
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3806516703338386380}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
m_Name:
m_EditorClassIdentifier:
m_HorizontalFit: 2
m_VerticalFit: 2
--- !u!1 &3806516704876462309
GameObject:
m_ObjectHideFlags: 0
@@ -253,6 +311,7 @@ GameObject:
m_Component:
- component: {fileID: 3806516704876462308}
- component: {fileID: 3806516704876462311}
- component: {fileID: 327755658309153619}
m_Layer: 5
m_Name: button
m_TagString: Untagged
@@ -273,7 +332,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 3806516703338386383}
- {fileID: 3806516703089782041}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -326,3 +384,29 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!114 &327755658309153619
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3806516704876462309}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 30649d3a9faa99c48a7b1166b86bf2a0, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 0
m_Right: 0
m_Top: 0
m_Bottom: 0
m_ChildAlignment: 0
m_Spacing: 0
m_ChildForceExpandWidth: 1
m_ChildForceExpandHeight: 1
m_ChildControlWidth: 0
m_ChildControlHeight: 0
m_ChildScaleWidth: 0
m_ChildScaleHeight: 0
m_ReverseArrangement: 0
File diff suppressed because it is too large Load Diff
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 04665103e60379b4b97c90b7437ad25f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,61 @@
using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ModalWindowPanel : MonoBehaviour
{
[Header("Header")]
[SerializeField]
private Transform _hederArea;
[SerializeField]
private Transform _titleField;
[Header("Content")]
[SerializeField]
private Transform _contentArea;
[SerializeField]
private Transform _verticalLayoutArea;
[SerializeField]
private Image _heroImage;
[SerializeField]
private TextMeshProUGUI _heroText;
[Space()]
[SerializeField]
private Transform _horizontalLayoutArea;
[SerializeField]
private Image _iconImage;
[SerializeField]
private TextMeshProUGUI _iconText;
[Header("Footer")]
[SerializeField]
private Transform _footerArea;
[SerializeField]
private Button _confirmButton;
[SerializeField]
private Button _declineButton;
private Action onConfirmAction;
private Action onDeclineAction;
public void Confirm()
{
onConfirmAction?.Invoke();
// Close();
}
public void Decline()
{
onDeclineAction?.Invoke();
//Close();
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1c8cd26649ff30a4ea72d44d9bcd0edf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: