added tooltips
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@@ -1,4 +1,4 @@
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using Assets.Scripts.Actions;
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using Assets.Scripts.Actions.Interfaces;
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using System.Collections.Generic;
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using UnityEngine;
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@@ -7,13 +7,13 @@ namespace Assets.Scripts.Buildings
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public abstract class BaseCell : MonoBehaviour
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{
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protected string _name;
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protected Dictionary<string, BaseAction> _optionsList;
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protected List<IPlayerAction> _optionsList;
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[SerializeField]
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private ConversationController _conversationController;
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// Start is called before the first frame update
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void Start()
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{
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_optionsList = new Dictionary<string, BaseAction>();
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_optionsList = new List<IPlayerAction>();
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Initialize();
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BuildOptionsList();
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}
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@@ -1,6 +1,4 @@
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using Assets.Scripts.Actions;
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namespace Assets.Scripts.Buildings
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namespace Assets.Scripts.Buildings
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{
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public class Burger : BaseCell
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{
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@@ -11,12 +9,12 @@ namespace Assets.Scripts.Buildings
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protected override void BuildOptionsList()
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{
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_optionsList.Add("Hamburgers - 83$", new Eat(6, 10, 83));
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_optionsList.Add("Cheesburger - 94$", new Eat(6, 1, 94));
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_optionsList.Add("Astro chicken - 131$", new Eat(6, 1, 131));
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_optionsList.Add("Fries - 68$", new Eat(6, 1, 68));
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_optionsList.Add("Shakes - 108$", new Eat(6, 1, 108));
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_optionsList.Add("Colas - 73$", new Eat(6, 1, 73));
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//_optionsList.Add("Hamburgers - 83$", new Eat(6, 10, 83));
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//_optionsList.Add("Cheesburger - 94$", new Eat(6, 1, 94));
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//_optionsList.Add("Astro chicken - 131$", new Eat(6, 1, 131));
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//_optionsList.Add("Fries - 68$", new Eat(6, 1, 68));
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//_optionsList.Add("Shakes - 108$", new Eat(6, 1, 108));
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//_optionsList.Add("Colas - 73$", new Eat(6, 1, 73));
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}
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}
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@@ -11,8 +11,8 @@ namespace Assets.Scripts.Buildings
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protected override void BuildOptionsList()
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{
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_optionsList.Add("Hot Dog - 20$", new Eat(6, 15, 83));
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_optionsList.Add("Colas - 10$", new Eat(6, 10, 73));
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_optionsList.Add(new Eat("Hot Dog", 15, 20));
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_optionsList.Add(new Eat("Cola", 10, 10));
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}
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}
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@@ -1,12 +1,10 @@
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using Assets.Scripts.Actions;
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namespace Assets.Scripts.Buildings
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namespace Assets.Scripts.Buildings
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{
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public class House : BaseCell
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{
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protected override void BuildOptionsList()
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{
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_optionsList.Add("Rest", new Relax(6, 1));
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//_optionsList.Add(new Relax("Rest", 6, 1));
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}
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protected override void Initialize()
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@@ -0,0 +1,19 @@
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using Assets.Scripts.Actions;
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using Assets.Scripts.Actions.Interfaces;
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namespace Assets.Scripts.Buildings
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{
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public class JobAgency : BaseCell
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{
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protected override void Initialize()
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{
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_name = "Job Agency";
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}
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protected override void BuildOptionsList()
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{
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_optionsList.Add(new JobPosition("Hot Dogs sailer ", 20, JobId.HotDogs));
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 16925e4f4154a004dadcfa7300af1bbe
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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