added test pane, NPC animation, hot dogs

This commit is contained in:
2022-11-18 17:55:54 +02:00
parent 5947e907c0
commit 2167b43c29
14 changed files with 5686 additions and 395 deletions
@@ -8950,7 +8950,7 @@ AnimationClip:
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopBlend: 1
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
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using Assets.Scripts.Actions;
namespace Assets.Scripts.Buildings
{
public class HotDogs : BaseCell
{
protected override void Initialize()
{
_name = "Hot dogs";
}
protected override void BuildOptionsList()
{
_optionsList.Add("Hot Dog - 20$", new Eat(6, 15, 83));
_optionsList.Add("Colas - 10$", new Eat(6, 10, 73));
}
}
}
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@@ -17,7 +17,7 @@ public class CameraPlayerFollow : MonoBehaviour
{
_obstruction = null;
_cameraOffset = transform.position - _player.position;
transform.LookAt(_player);
// .LookAt(_player);
}
void LateUpdate()