added test pane, NPC animation, hot dogs
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@@ -8950,7 +8950,7 @@ AnimationClip:
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopBlend: 1
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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m_LoopBlendPositionXZ: 0
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fileFormatVersion: 2
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guid: 5654eee22f5ed0345b648c53168eb52f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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NativeFormatImporter:
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mainObjectFileID: 23800000
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@@ -0,0 +1,19 @@
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using Assets.Scripts.Actions;
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namespace Assets.Scripts.Buildings
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{
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public class HotDogs : BaseCell
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{
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protected override void Initialize()
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{
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_name = "Hot dogs";
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}
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protected override void BuildOptionsList()
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{
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_optionsList.Add("Hot Dog - 20$", new Eat(6, 15, 83));
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_optionsList.Add("Colas - 10$", new Eat(6, 10, 73));
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@@ -17,7 +17,7 @@ public class CameraPlayerFollow : MonoBehaviour
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{
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_obstruction = null;
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_cameraOffset = transform.position - _player.position;
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transform.LookAt(_player);
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// .LookAt(_player);
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}
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void LateUpdate()
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