fix conversation dialog
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@@ -15,15 +15,15 @@ public class ChoiceController : MonoBehaviour
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// Update is called once per frame
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public static ChoiceController AddChoiceButton(Button choiceButtonTemplate, KeyValuePair<string, BaseAction> option, int index)
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{
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int buttonSpacing = -44;
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int buttonSpacing = -50;
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Button button = Instantiate(choiceButtonTemplate);
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button.transform.SetParent(choiceButtonTemplate.transform.parent);
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button.transform.localScale = Vector3.one;
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button.transform.localPosition = new Vector3(0, index * buttonSpacing, 0);
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button.transform.localPosition = choiceButtonTemplate.transform.localPosition + new Vector3(0, index * buttonSpacing, 0);
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button.name = option.Key;
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button.gameObject.SetActive(true);
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ChoiceController choiceController = button.GetComponent<ChoiceController>();
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choiceController._option = option;
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return choiceController;
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