UI changes, add fade in/out between SceneLoaded

This commit is contained in:
Vladimir Koshevarov
2023-03-07 13:28:51 +02:00
parent 5f17173ce5
commit 85292eeb87
22 changed files with 1105 additions and 3864 deletions
+2 -3
View File
@@ -9,8 +9,7 @@ public class CameraSystem : MonoBehaviour
private void Start()
{
//_camera.LookAt = Player.Instance.transform;
//_camera.Follow= Player.Instance.transform;
//_camera.m_Follow.transform.localPosition=new Vector3(0,9,-4);
_camera.LookAt = Player.Instance.transform;
_camera.Follow = Player.Instance.transform;
}
}
+3 -5
View File
@@ -1,5 +1,4 @@
using UnityEngine;
using UnityEngine.SceneManagement;
public class Door : BaseInteractableObject
{
@@ -7,12 +6,10 @@ public class Door : BaseInteractableObject
private string _scene;
[SerializeField]
private string _exitName;
[SerializeField]
private string _enterName;
private void Start()
{
if (PlayerPrefs.GetString("lastExitName") == _enterName.ToLower())
if (PlayerPrefs.GetString("lastExitName") == _exitName.ToLower())
{
print($"Player came from to {_scene}");
Player.Instance.SetPosition(_interactionPoint.position);
@@ -26,6 +23,7 @@ public class Door : BaseInteractableObject
{
PlayerPrefs.SetString("lastExitName", _exitName.ToLower());
}
SceneManager.LoadScene(_scene);
SceneManager.Instance.ChangeScene(_scene);
}
}
+1 -3
View File
@@ -9,8 +9,6 @@ public class MouseInputManager : MonoBehaviour
[SerializeField]
private LayerMask _walkableLayerMask;
[SerializeField]
private Camera _camera;
[SerializeField]
private WaypointVisual _waypointVisual;
@@ -53,7 +51,7 @@ public class MouseInputManager : MonoBehaviour
OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = null });
if (Input.GetMouseButtonDown(0) && !EventSystem.current.IsPointerOverGameObject())
{
if (Physics.Raycast(_camera.ScreenPointToRay(Input.mousePosition), out RaycastHit hit, 100f, _walkableLayerMask))
if (Physics.Raycast(ray, out RaycastHit hit, 100f, _walkableLayerMask))
{
_waypointVisual.SetWaypoint(hit.point);
Player.Instance.AddTask(new PlayerTasks(Tasks.Move, _waypointVisual));
+38
View File
@@ -0,0 +1,38 @@
using UnityEngine;
public class SceneManager : MonoBehaviour
{
[SerializeField]
private LevelChanger _levelChanger;
public static SceneManager Instance { get; private set; }
private void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
Destroy(gameObject);
}
private void Start()
{
_levelChanger.gameObject.SetActive(true);
_levelChanger.FadeIn(OnSceneChanged);
}
public void ChangeScene(string sceneName)
{
_levelChanger.gameObject.SetActive(true);
_levelChanger.FadeToLevel(sceneName, OnSceneChanged);
}
private void OnSceneChanged()
{
_levelChanger.gameObject.SetActive(false);
}
}
-18
View File
@@ -1,18 +0,0 @@
using UnityEngine;
public class SpawnManager : MonoBehaviour
{
public static SpawnManager Instance { get; private set; }
private void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
Destroy(gameObject);
}
}