Player put items in basket with UI indication
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@@ -14,7 +14,7 @@ public class Fridge : BaseInteractableObject
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public override void Interact(Player player)
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{
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_actionsMenu.Show(_containerSO.Name, $"Max items:{_containerSO.MaxCapacity} current items: {_containerSO.CurrentItemsCount}");
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//_actionsMenu.Show(_containerSO.Name, $"Max items:{_containerSO.MaxCapacity} current items: {_containerSO.CurrentItemsCount}");
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//if (player.IsHoldContainer())
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//{
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// if (_foodObjects.Count < _containerSO.MaxCapacity)
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