Refactor code

This commit is contained in:
Vladimir Koshevarov
2023-02-28 16:19:40 +02:00
parent dad45af7a9
commit b71fa6a9eb
13 changed files with 65 additions and 71 deletions
+3 -3
View File
@@ -30,7 +30,7 @@ public class GameUIManager : MonoBehaviour
// Update is called once per frame
void Update()
{
_moneyText.text = $"${Player.Instance.PlayerStats[StatsId.Money].Value}";
_moneyText.text = $"${Player.Instance.Stats[StatsId.Money].Value}";
}
@@ -42,7 +42,7 @@ public class GameUIManager : MonoBehaviour
_timeText.text = TimeManager.CurrentTime.ToString(@"hh\:mm");
}
_energy.value = (float)Player.Instance.PlayerStats[StatsId.Energy].Value;
_food.value = (float)Player.Instance.PlayerStats[StatsId.Food].Value;
_energy.value = (float)Player.Instance.Stats[StatsId.Energy].Value;
_food.value = (float)Player.Instance.Stats[StatsId.Food].Value;
}
}