refactor radial menu, every click work as cancel - problem with invoke in radial button add listener
This commit is contained in:
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: d6715af7517ca9f4297f69a69682ec47, type: 3}
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--- !u!1 &711676371307236306
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--- !u!1 &711676371307236306
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -11459,6 +11443,6 @@ SceneRoots:
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- {fileID: 343793322}
|
- {fileID: 343793322}
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- {fileID: 2106647848}
|
- {fileID: 2106647848}
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- {fileID: 4029620109630900202}
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- {fileID: 4029620109630900202}
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- {fileID: 639017915411924059}
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- {fileID: 1808427170}
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- {fileID: 1808427170}
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- {fileID: 346725577}
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- {fileID: 1468538260}
|
- {fileID: 1468538260}
|
||||||
|
|||||||
@@ -2,12 +2,12 @@
|
|||||||
|
|
||||||
public enum JobPositions { Unemployed, Cashier, Clerk, ManagerAssistaint, Manager };
|
public enum JobPositions { Unemployed, Cashier, Clerk, ManagerAssistaint, Manager };
|
||||||
public enum EducationSkill { NotEducated, School, HightSchool, University };
|
public enum EducationSkill { NotEducated, School, HightSchool, University };
|
||||||
public enum ItemsMenuActions { Cancel, Sleep, Eat, Put, Take }
|
public enum RadialMenuActions { Cancel, Sleep, Eat, Put, Take }
|
||||||
public enum PlayerStates { Awake, Sleeping, Eating, Working }
|
public enum PlayerStates { Awake, Sleeping, Eating, Working }
|
||||||
public enum StatsId { Money, RentAccount, Food, Energy, BankAccount, Job, }
|
public enum StatsId { Money, RentAccount, Food, Energy, BankAccount, Job, }
|
||||||
public enum Tasks { Move, Interact, Rotate };
|
public enum Tasks { Move, Interact, Rotate };
|
||||||
public enum TaskStatus { Waiting, InProgress, Complete };
|
public enum TaskStatus { Waiting, InProgress, Complete };
|
||||||
public enum InteractionStatus { Complete, WaitForChoose, InProgress, FarFromPlayer };
|
public enum InteractionStatus { None,Complete, WaitForChoose, InProgress, FarFromPlayer };
|
||||||
public enum AnimationStates
|
public enum AnimationStates
|
||||||
{
|
{
|
||||||
[EnumMember(Value = "Idle")]
|
[EnumMember(Value = "Idle")]
|
||||||
|
|||||||
@@ -7,20 +7,25 @@ public class BaseInteractableObject : MonoBehaviour
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
public Transform _interactionPoint;
|
public Transform _interactionPoint;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public List<ItemsMenuActionSO> _menuActions;
|
public List<RadialMenuActionSO> _menuActions;
|
||||||
|
|
||||||
protected Player _player;
|
protected Player _player;
|
||||||
private InteractionStatus _currentStatus=InteractionStatus.Complete;
|
private InteractionStatus _currentStatus = InteractionStatus.None;
|
||||||
|
|
||||||
public InteractionStatus Interact(Player player)
|
public InteractionStatus Interact(Player player)
|
||||||
{
|
{
|
||||||
_player=player;
|
_player = player;
|
||||||
if (_currentStatus == InteractionStatus.Complete && _menuActions.Any())
|
if (_currentStatus == InteractionStatus.None && _menuActions.Any())
|
||||||
{
|
{
|
||||||
UIManager.Instance.ShowItemsMenu(_menuActions,PopupMenuCallback);
|
UIManager.Instance.ShowItemsMenu(_menuActions, PopupMenuCallback);
|
||||||
_currentStatus = InteractionStatus.WaitForChoose;
|
_currentStatus = InteractionStatus.WaitForChoose;
|
||||||
}
|
}
|
||||||
else if(_currentStatus!=InteractionStatus.WaitForChoose)
|
else if (_currentStatus == InteractionStatus.Complete)
|
||||||
|
{
|
||||||
|
_currentStatus = InteractionStatus.None;
|
||||||
|
return InteractionStatus.Complete;
|
||||||
|
}
|
||||||
|
else if (_currentStatus != InteractionStatus.WaitForChoose && _currentStatus != InteractionStatus.Complete)
|
||||||
{
|
{
|
||||||
if (_player.IsPathComplete(_interactionPoint.position))
|
if (_player.IsPathComplete(_interactionPoint.position))
|
||||||
{
|
{
|
||||||
@@ -35,13 +40,20 @@ public class BaseInteractableObject : MonoBehaviour
|
|||||||
return _currentStatus;
|
return _currentStatus;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PopupMenuCallback()
|
private void PopupMenuCallback(RadialMenuActionSO action)
|
||||||
{
|
{
|
||||||
_currentStatus = InteractionStatus.InProgress;
|
if (action.Action == RadialMenuActions.Cancel)
|
||||||
|
{
|
||||||
|
_currentStatus = InteractionStatus.Complete;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_currentStatus = InteractionStatus.InProgress;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void InteractAction()
|
protected virtual void InteractAction()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
[CreateAssetMenu()]
|
|
||||||
public class ItemsMenuActionSO : ScriptableObject
|
|
||||||
{
|
|
||||||
public string ActionName;
|
|
||||||
public ItemsMenuActions Action;
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu()]
|
||||||
|
public class RadialMenuActionSO : ScriptableObject
|
||||||
|
{
|
||||||
|
public string ActionName;
|
||||||
|
public RadialMenuActions Action;
|
||||||
|
}
|
||||||
@@ -1,43 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class PopupItemMenu : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
private Button _popupMenuItemButtonPrefab;
|
|
||||||
|
|
||||||
public void ShowButtons(List<ItemsMenuActionSO> actions, Action menuButtonClick)
|
|
||||||
{
|
|
||||||
var button = Instantiate(_popupMenuItemButtonPrefab) as Button;
|
|
||||||
button.transform.SetParent(transform, false);
|
|
||||||
button.transform.localPosition = new Vector3(0, 100f, 0);
|
|
||||||
|
|
||||||
var textMeshPro = button.GetComponent<TextMeshPro>();
|
|
||||||
if (textMeshPro != null)
|
|
||||||
{
|
|
||||||
textMeshPro.text = actions[0].ActionName;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
button.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
menuButtonClick?.Invoke();
|
|
||||||
Hide();
|
|
||||||
CloseDialog();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
private void CloseDialog()
|
|
||||||
{
|
|
||||||
UIManager.Instance.Unfreeze();
|
|
||||||
Destroy(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Hide()
|
|
||||||
{
|
|
||||||
gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class RadialMenuItem : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private Button _radialMenuItemPrefab;
|
||||||
|
|
||||||
|
public void ShowButtons(List<RadialMenuActionSO> actions, Action<RadialMenuActionSO> menuButtonClick)
|
||||||
|
{
|
||||||
|
for (int buttonsCount = 0; buttonsCount < actions.Count; buttonsCount++)
|
||||||
|
{
|
||||||
|
var button = Instantiate(_radialMenuItemPrefab);
|
||||||
|
button.transform.SetParent(transform, false);
|
||||||
|
|
||||||
|
float theta = (2 * Mathf.PI / actions.Count) * buttonsCount;
|
||||||
|
float posX=Mathf.Sin(theta);
|
||||||
|
float posY=Mathf.Cos(theta);
|
||||||
|
|
||||||
|
button.transform.localPosition = new Vector3(posX, posY, 0)*100f;
|
||||||
|
var textMeshPro = button.GetComponentInChildren<TextMeshProUGUI>();
|
||||||
|
if (textMeshPro != null)
|
||||||
|
{
|
||||||
|
textMeshPro.text = actions[buttonsCount].ActionName;
|
||||||
|
}
|
||||||
|
|
||||||
|
button.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
Hide();
|
||||||
|
CloseDialog();
|
||||||
|
menuButtonClick?.Invoke(actions[1]);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void CloseDialog()
|
||||||
|
{
|
||||||
|
UIManager.Instance.Unfreeze();
|
||||||
|
Destroy(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Hide()
|
||||||
|
{
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
+1
-1
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 0dea2e9a092ecf643963bb697b9963ca
|
guid: 0652e5472d3afcf4f8d99f61ca2dc62e
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -11,7 +11,7 @@ public class UIManager : MonoBehaviour
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
private GameObject _blurOverlay;
|
private GameObject _blurOverlay;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private PopupItemMenu _itemPopupMenuPrefab;
|
private RadialMenuItem _radialMenuItemPrefab;
|
||||||
|
|
||||||
public static UIManager Instance { get; private set; }
|
public static UIManager Instance { get; private set; }
|
||||||
|
|
||||||
@@ -41,9 +41,9 @@ public class UIManager : MonoBehaviour
|
|||||||
jobSelector.ShowJobSelectionDialog(title, onCancel, onConfirm);
|
jobSelector.ShowJobSelectionDialog(title, onCancel, onConfirm);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ShowItemsMenu(List<ItemsMenuActionSO> actions,Action itemsMenuCallback)
|
public void ShowItemsMenu(List<RadialMenuActionSO> actions,Action<RadialMenuActionSO> itemsMenuCallback)
|
||||||
{
|
{
|
||||||
var popupMenu = Instantiate(_itemPopupMenuPrefab) as PopupItemMenu;
|
var popupMenu = Instantiate(_radialMenuItemPrefab);
|
||||||
popupMenu.transform.transform.SetParent(transform, false);
|
popupMenu.transform.transform.SetParent(transform, false);
|
||||||
popupMenu.transform.position = Input.mousePosition;
|
popupMenu.transform.position = Input.mousePosition;
|
||||||
popupMenu.ShowButtons(actions,itemsMenuCallback);
|
popupMenu.ShowButtons(actions,itemsMenuCallback);
|
||||||
|
|||||||
Reference in New Issue
Block a user