merge projects and arrange script folders
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using Assets.Scripts.Actions;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Assets.Scripts.Buildings
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{
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public abstract class BaseCell : MonoBehaviour
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{
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public Dictionary<string, BaseAction> OptionsList;
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protected BaseCell()
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{
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OptionsList = new Dictionary<string, BaseAction>();
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}
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protected abstract void BuildOptionsList();
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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